Current attitudes on digital interactive fiction and text adventure games within learning contexts: A systematic literature review

TB Wright, JL Weible - Journal of Research in Science, Mathematics and …, 2024 - jrsmte.com
Interactive fiction (IF) is a type of textual work that allows an exchange between the user and
computer, providing some meaningful human input to progress the story. There is …

A model for creating interactive eBooks for eLearning

A Sarasa-Cabezuelo - Future Internet, 2020 - mdpi.com
In recent decades, electronic books have revolutionized the publishing world. In this sense,
an area of application is education, where electronic books can be used as educational …

[PDF][PDF] Educational Recommender System Based on Learner's Annotative Activity.

O Mazhoud, A Kalboussi… - International Journal of …, 2021 - researchgate.net
In recent years, Educational Recommender Systems (ERSs) have attracted great attention
as a solution towards addressing the problem of information overload in e-learning …

[Retracted] Application of 3D Laser Virtual Imaging Technology in Combined Building Interactive Modeling

X Ma, G Shang, D Liu, D Ju - Mathematical Problems in …, 2022 - Wiley Online Library
In order to solve the problem of panoramic stitching of combined building facade images, the
illuminance at the junction is reduced, resulting in the problem of vignetting, the author …

[PDF][PDF] Automated Educational Game Design from EBooks

GG Smith, BO Ðuric, M Ricijaš - Central European Conference on …, 2021 - bib.irb.hr
Most of the human knowledge is contained in text. Automatically generating content based
on the meaning of a body of text is no trivial task. We focus on the domains of educational …

Innovation and Use of New Teaching Technologies in Undergraduate Learning and Empowerment for the Labour Market

D Nascimento, M Brito, G Fonseca… - … Journal of Emerging …, 2020 - learntechlib.org
The present study aims to investigate the perspective of students in the business course on
innovation and the use of new teaching technologies in undergraduate learning and …

[PDF][PDF] O_HAI 4 Games-D4. 2. Case Study 2-Cognitive Agents & Gamification

M Schatten - 2022 - repozitorij.unizg.hr
Hybrid artificial intelligence (HAI) methods, which can be defined as the orchestration of
complementary heterogeneous both symbolic and statistical AI methods to acquire more …

The Wildwood of Thought: A Craft-Focused Approach to Interactive Literature

L Fisher - 2022 - search.proquest.com
Interactive literature has been around since the 1970s, but it is still a very young discipline.
While a great deal has been written about interactive fiction and multiform literature over the …

[PDF][PDF] Orchestration of Hybrid Artificial Intelligence Methods for Computer Games

M Schatten - 2021 - dragon.foi.hr
Hybrid artificial intelligence (HAI) methods, which can be defined as the orchestration of
complementary heterogeneous both symbolic and statistical AI methods to acquire more …

[引用][C] Learning Innovation through the Development of Interactive Multimedia Based on Local Wisdom for Sociology Learning in the Digital Era

AT Noeryanti, T Rejekiningsih - Jurnal Edutech Undiksha, 2023