Do people play MMORPGs for extrinsic or intrinsic rewards?

M Dindar - Telematics and Informatics, 2018 - Elsevier
Several frameworks have been proposed to explain the motivations for playing Massively
Multiplayer Online Role-Playing Games (MMORPG). However, no unified view as to whether …

Influence of psychological needs and gaming motivation on well-being of adult gamers

R Sterling - 2017 - scholarworks.waldenu.edu
Adult online gaming is a fast-growing global entertainment industry, and many gamers
spend more time playing games and less time engaging in work or other activities, which …

[PDF][PDF] Insights from massively multiplayer online role playing games to enhance gamification in education

A Tavakkoli, D Loffredo, M Ward Sr - Journal of Systemics, Cybernetics, and …, 2014 - iiisci.org
This paper presents the results of the study of a cohort of college graduate and
undergraduate students who participated in playing a Massively Multiplayer Online Role …

Effects of E-games on the development of saudi children with attention deficit hyperactivity disorder cognitively, behaviourally and socially: an experimental study

D Sinnari, P Krause, M Abulkhair - … Conference, UAHCI 2018, Held as Part …, 2018 - Springer
Abstract Attention Deficit Hyperactivity Disorder (ADHD) is a set of behavioural
characteristics disorder, such as inattentiveness, hyperactivity and/or impulsiveness. It can …

Gamification as a tool for developing critical thinking among ICT students at a tertiary institution in South Africa

NF Mposula - 2019 - etd.cput.ac.za
The recent generation of students, often referred to as 'Millennials', are generally familiar
with computer games and therefore learn mostly through virtual experiences from game …

[PDF][PDF] What do deep statistical analyses on gaming motivation and game characteristics clusters reveal about argeting demographics when designing gamified …

A Tavakkoli, D Loffredo, M Ward Sr - Journal of Systemics, Cybernetics and …, 2015 - iiisci.org
This paper presents the comprehensive results of the study of a cohort of college graduate
and undergraduate students who participated in playing a Massively Multiplayer Online …

[PDF][PDF] GAMIFICATION OF EDUCATION

K RAJESH, M MENON, G KRISHNA - … requires faith and belief in yourself … - researchgate.net
With the gaming industry rapidly climbing to its epitome by rapidly integrating new and
relevant technologies, the attention of most of the youths have been tapped into for the past …

[PDF][PDF] Network traffic characterisation, analysis, modelling and simulation for networked virtual environments

JLF Calvo - 2019 - core.ac.uk
Networked virtual environment (NVE) refers to a distributed software system where a
simulation, also known as virtual world, is shared over a data network between several …

[PDF][PDF] O Jogo do Quotidiano: a gamificação como sistema social de aprendizagem

CD de Castro - 2016 - repositorio-aberto.up.pt
O Jogo do Quotidiano: a gamificação como sistema social de aprendizagem César Daniel de
Castro e Rodrigues Page 1 2º Ciclo Ciências da Comunicação - Variante em Cultura, Património …

[引用][C] Network traffic characterisation, analysis, modelling and simulation for networked virtual environments

JL Font Calvo - 2019