Revisiting collaboration through mixed reality: The evolution of groupware

B Ens, J Lanir, A Tang, S Bateman, G Lee… - International Journal of …, 2019 - Elsevier
Abstract Collaborative Mixed Reality (MR) systems are at a critical point in time as they are
soon to become more commonplace. However, MR technology has only recently matured to …

Virtual locomotion: a survey

M Al Zayer, P MacNeilage… - IEEE transactions on …, 2018 - ieeexplore.ieee.org
Virtual reality (VR) has enjoyed significant popularity in recent years. Where navigation has
been a fundamental appeal of 3D applications for decades, facilitating this in VR has been …

[图书][B] Handbook of virtual environments: Design, implementation, and applications

KS Hale, KM Stanney - 2014 - books.google.com
This second edition of a bestseller presents systematic and extensive coverage of the
primary areas of research and development within VE technology. It brings together a …

On the shoulder of the giant: A multi-scale mixed reality collaboration with 360 video sharing and tangible interaction

T Piumsomboon, GA Lee, A Irlitti, B Ens… - Proceedings of the …, 2019 - dl.acm.org
We propose a multi-scale Mixed Reality (MR) collaboration between the Giant, a local
Augmented Reality user, and the Miniature, a remote Virtual Reality user, in Giant-Miniature …

Beyond being real: A sensorimotor control perspective on interactions in virtual reality

P Abtahi, SQ Hough, JA Landay, S Follmer - Proceedings of the 2022 …, 2022 - dl.acm.org
We can create Virtual Reality (VR) interactions that have no equivalent in the real world by
remapping spacetime or altering users' body representation, such as stretching the user's …

I'm a giant: Walking in large virtual environments at high speed gains

P Abtahi, M Gonzalez-Franco, E Ofek… - Proceedings of the 2019 …, 2019 - dl.acm.org
Advances in tracking technology and wireless headsets enable walking as a means of
locomotion in Virtual Reality. When exploring virtual environments larger than room-scale, it …

Spacetime: Enabling fluid individual and collaborative editing in virtual reality

H Xia, S Herscher, K Perlin, D Wigdor - Proceedings of the 31st annual …, 2018 - dl.acm.org
Virtual Reality enables users to explore content whose physics are only limited by our
creativity. Such limitless environments provide us with many opportunities to explore …

Arch-explore: A natural user interface for immersive architectural walkthroughs

G Bruder, F Steinicke… - 2009 IEEE symposium on …, 2009 - ieeexplore.ieee.org
In this paper we propose the Arch-Explore user interface, which supports natural exploration
of architectural 3D models at different scales in a real walking virtual reality (VR) …

Directions for 3D user interface research from consumer VR games

A Steed, TM Takala, D Archer, W Lages… - … on Visualization and …, 2021 - ieeexplore.ieee.org
With the continuing development of affordable immersive virtual reality (VR) systems, there
is now a growing market for consumer content. The current form of consumer systems is not …

Outstanding: A multi-perspective travel approach for virtual reality games

S Cmentowski, A Krekhov, J Krüger - Proceedings of the annual …, 2019 - dl.acm.org
In virtual reality games, players dive into fictional environments and can experience a
compelling and immersive world. State-of-the-art VR systems allow for natural and intuitive …