Perceiving distance in virtual reality: theoretical insights from contemporary technologies

SH Creem-Regehr, JK Stefanucci… - … Transactions of the …, 2023 - royalsocietypublishing.org
Decades of research have shown that absolute egocentric distance is underestimated in
virtual environments (VEs) when compared with the real world. This finding has implications …

Egocentric distance perception: A comparative study investigating differences between real and virtual environments

IT Feldstein, FM Kölsch, R Konrad - Perception, 2020 - journals.sagepub.com
Virtual reality systems are a popular tool in behavioral sciences. The participants' behavior
is, however, a response to cognitively processed stimuli. Consequently, researchers must …

Augmenting the field-of-view of head-mounted displays with sparse peripheral displays

R Xiao, H Benko - Proceedings of the 2016 CHI conference on human …, 2016 - dl.acm.org
In this paper, we explore the concept of a sparse peripheral display, which augments the
field-of-view of a head-mounted display with a lightweight, low-resolution, inexpensively …

Effects of field of view on egocentric distance perception in virtual reality

S Masnadi, K Pfeil, JVT Sera-Josef… - Proceedings of the 2022 …, 2022 - dl.acm.org
We performed a mixed-design study with 56 participants to compare the effect of horizontal
FOV (hfov) and vertical FOV (vfov) on egocentric distance perception in four different realistic …

A comparison of distance estimation in HMD-based virtual environments with different HMD-based conditions

LE Buck, MK Young, B Bodenheimer - ACM Transactions on Applied …, 2018 - dl.acm.org
Underestimation of egocentric distances in immersive virtual environments using various
head-mounted displays (HMDs) has been a puzzling topic of research interest for several …

Familiar size affects perception differently in virtual reality and the real world

AM Rzepka, KJ Hussey, MV Maltz… - … of the Royal …, 2023 - royalsocietypublishing.org
The promise of virtual reality (VR) as a tool for perceptual and cognitive research rests on
the assumption that perception in virtual environments generalizes to the real world. Here …

Do head-mounted display stereo deficiencies affect 3D pointing tasks in AR and VR?

AU Batmaz, MDB Machuca, DM Pham… - … IEEE conference on …, 2019 - ieeexplore.ieee.org
Most AR and VR headsets use stereoscopic displays to show virtual objects in 3D. However,
the limitations of current stereo display systems affect depth perception through conflicting …

Distance perception with a video see-through head-mounted display

K Pfeil, S Masnadi, J Belga, JVT Sera-Josef… - Proceedings of the …, 2021 - dl.acm.org
In recent years, pass-through cameras have resurfaced as inclusions for virtual reality (VR)
hardware. With modern cameras that now have increased resolution and frame rate, Video …

People as contexts in conversation

S Brown-Schmidt, SO Yoon, RA Ryskin - Psychology of learning and …, 2015 - Elsevier
Abstract Language use in conversational settings is tailored to the knowledge and beliefs of
specific conversational partners. We compare conversational partners in studies of …

Egocentric distance perception in the oculus rift (dk2)

SH Creem-Regehr, JK Stefanucci… - Proceedings of the …, 2015 - dl.acm.org
Perceiving an accurate sense of absolute scale is important for the utility of virtual
environments (VEs). Research shows that absolute egocentric distances are …