Gamified mobile applications for improving driving behavior: A systematic mapping study

A El hafidy, T Rachad, A Idri… - Mobile Information …, 2021 - Wiley Online Library
Many research works and official reports approve that irresponsible driving behavior on the
road is the main cause of accidents. Consequently, responsible driving behavior can …

Blockchain technology and gamification-conditions and opportunities for education

SS Oyelere, L Tomczyk, N Bouali… - Adult Education 2018 …, 2019 - erepo.uef.fi
The paper focuses on two solutions supporting education. One of the aspects shows the
potential of the modern blockchain concept, whereas the other refers to the forms of work …

[PDF][PDF] Aprendizaje divertido de programación con Gamificación

JB Morales, H Sánchez, M Rico - … Ibérica de Sistemas e Tecnologias de …, 2021 - scielo.pt
Aplicar estrategias de gamificación implementadas en una plataforma virtual de aprendizaje
como apoyo a clases presenciales, es una propuesta educativa que incrementa la …

Lessons learned about gamification in software engineering education

B Marín - Research Anthology on Developments in Gamification …, 2022 - igi-global.com
Software engineering courses traditionally mix theoretical aspects with practical ones that
are later used in the development of projects. Teaching software engineering courses is not …

Gamification to motivate the development of autonomous tasks in the university: Case study: Central University of Ecuador

J Beltrán, H Sánchez, M Rico - 2020 9th International …, 2020 - ieeexplore.ieee.org
Combine face-to-face classes with a gamified e-Learning platform, is a proposal in higher
education that increases the commitment and motivation in the development of autonomous …

[HTML][HTML] Modelo instruccional configurable y computable basado en elementos de gamificación: un estudio de caso sobre la educación en ingeniería de software

RA Aguilar Vera, ÉE Briceño Arceo… - Apertura (Guadalajara …, 2020 - scielo.org.mx
En este artículo describimos un modelo instruccional configurable y computable basado en
elementos de gamificación, así como su evaluación empírica, utilizando el área de …

Aplicación de juegos serios en la enseñanza de Ingeniería de Requisitos y Gestión de Proyectos

F García-Sánchez, JA García-Berna… - 2019 - rua.ua.es
La lección magistral es una metodología docente que permite especificar y aclarar los
principales conceptos ligados a cualquier campo del conocimiento. Sin embargo, para …

Design Guidelines for Enterprise Software Training in Higher Education Based on Technology-Mediated Learning.

S Heim, M Egawa, A Hein, H Wittges… - International Journal …, 2024 - search.ebscohost.com
There is an increasing demand for a qualified future workforce in the enterprise software
(ES) domain, for which students should be prepared. However, due to the complexity of ES …

Gamification in computer science courses: A literature review

F Özdamlı, DF Yazdeen - Near East University Online Journal of …, 2021 - dergipark.org.tr
The complicated, boring problems in computer science learning make them lack motivation
during the COVID-19 pandemic. The further exciting and appealing educational setting is …

Development of a platform for learning programming using robots

M Rousouliotis - 2023 - hellanicus.lib.aegean.gr
Motivating and fostering student engagement in their education can present considerable
challenges, particularly within online learning environments. Educational Robotics has …