The paper focuses on two solutions supporting education. One of the aspects shows the potential of the modern blockchain concept, whereas the other refers to the forms of work …
JB Morales, H Sánchez, M Rico - … Ibérica de Sistemas e Tecnologias de …, 2021 - scielo.pt
Aplicar estrategias de gamificación implementadas en una plataforma virtual de aprendizaje como apoyo a clases presenciales, es una propuesta educativa que incrementa la …
B Marín - Research Anthology on Developments in Gamification …, 2022 - igi-global.com
Software engineering courses traditionally mix theoretical aspects with practical ones that are later used in the development of projects. Teaching software engineering courses is not …
J Beltrán, H Sánchez, M Rico - 2020 9th International …, 2020 - ieeexplore.ieee.org
Combine face-to-face classes with a gamified e-Learning platform, is a proposal in higher education that increases the commitment and motivation in the development of autonomous …
En este artículo describimos un modelo instruccional configurable y computable basado en elementos de gamificación, así como su evaluación empírica, utilizando el área de …
La lección magistral es una metodología docente que permite especificar y aclarar los principales conceptos ligados a cualquier campo del conocimiento. Sin embargo, para …
S Heim, M Egawa, A Hein, H Wittges… - International Journal …, 2024 - search.ebscohost.com
There is an increasing demand for a qualified future workforce in the enterprise software (ES) domain, for which students should be prepared. However, due to the complexity of ES …
F Özdamlı, DF Yazdeen - Near East University Online Journal of …, 2021 - dergipark.org.tr
The complicated, boring problems in computer science learning make them lack motivation during the COVID-19 pandemic. The further exciting and appealing educational setting is …
Motivating and fostering student engagement in their education can present considerable challenges, particularly within online learning environments. Educational Robotics has …