[PDF][PDF] Educational video game design: A review of the literature

MJ Dondlinger - Journal of applied educational …, 2007 - hypermedia468.pbworks.com
Much attention has been directed to the use of video games for learning in recent years, in
part due to the staggering amounts of capital spent on games in the entertainment industry …

[HTML][HTML] Social gaming: A systematic review

D Gonçalves, P Pais, K Gerling, T Guerreiro… - Computers in human …, 2023 - Elsevier
Digital games often constitute a shared activity where people can spend time together,
communicate and socialize. Several commercial titles place social interaction at the center …

Collaborative games: Lessons learned from board games

JP Zagal, J Rick, I Hsi - Simulation & gaming, 2006 - journals.sagepub.com
Collaborative mechanisms are starting to become prominent in computer games, like
massively multiplayer online games (MMOGs); however, by their nature, these games are …

Games and design patterns

S Björk, J Holopainen - The game design reader: A rules of play …, 2005 - books.google.com
1. Introduction Interest in developing the field of game research, ludology, has grown
steadily over the last few years. But because games vary greatly, not only in their content …

On the impact of delay on real-time multiplayer games

L Pantel, LC Wolf - Proceedings of the 12th international workshop on …, 2002 - dl.acm.org
Multiplayer games, ie, games where several persons interact simultaneously over networks
like the Internet, receive much interest. One of the reasons is that competing with human …

Towards an ontological language for game analysis

JP Zagal, M Mateas, C Fernández-Vara… - Proceedings of DiGRA …, 2005 - dl.digra.org
Abstract The Game Ontology Project (GOP) is creating a framework for describing, analyzing
and studying games, by defining a hierarchy of concepts abstracted from an analysis of …

[PDF][PDF] Towards the next generation of tabletop gaming experiences

C Magerkurth, M Memisoglu, T Engelke… - … of Graphics interface …, 2004 - researchgate.net
In this paper we present a novel hardware and software platform (STARS) to realize
computer augmented tabletop games that unify the strengths of traditional board games and …

False prophets: exploring hybrid board/video games

RL Mandryk, DS Maranan - CHI'02 extended abstracts on Human factors …, 2002 - dl.acm.org
In order to develop technology that promotes social interaction rather than isolation, we are
exploring the space between board games and video games. We created a hybrid game …

Chores are fun: Understanding social play in board games for digital tabletop game design

Y Xu, E Barba, I Radu, M Gandy… - Proceedings of DiGRA …, 2011 - dl.digra.org
When designing tabletop digital games, designers often draw inspiration from board games
because of their similarities (eg, spatial structure, social setting, and physical interaction). As …

Playability heuristics for mobile multi-player games

H Korhonen, EMI Koivisto - … of the 2nd international conference on …, 2007 - dl.acm.org
Multi-player games are engaging because of social interaction and competing with real
players. Currently, many digital games are multi-player or have multi-player features. When …