[HTML][HTML] A systematic review of google cardboard used in education

Z Wang, MT Chan - Computers & Education: X Reality, 2024 - Elsevier
Google Cardboard (GC) has emerged as an affordable and user-friendly virtual reality (VR)
viewer with significant potential as a pedagogical tool in educational settings. This article …

Exploring 30 years of research in learning technology: an analysis of the RLT journal

J Voce, L Bennett, J Brunton… - Research in …, 2024 - openaccess.city.ac.uk
This paper presents the findings from a research project to analyse 30 years of the Research
in Learning Technology journal (1993 to 2022). The analysis explores the content of the …

[HTML][HTML] Extended reality (XR) virtual practical and educational eGaming to provide effective immersive environments for learning and teaching in forensic science

JK Pringle, IG Stimpson, AJ Jeffery, KD Wisniewski… - Science & Justice, 2022 - Elsevier
Online virtual learning resources have been available for learning and teaching in forensic
science for some years now, but the recent global COVID-19 related periods of irregular …

A role for Virtual Outcrop Models in Blended Learning: improved 3D thinking, positive perceptions of learning and the potential for greater equality, diversity and …

CE Bond, AJ Cawood - Geoscience Communication Discussions, 2020 - gc.copernicus.org
Virtual outcrop models are increasingly used in geoscience education to supplement field-
based learning but their efficacy for teaching key 3D spatial thinking skills has not been …

Augmented Reality Interactive Learning Model, using the Imagineering Process for the SMART Classroom.

P Wannapiroon, P Nilsook, N Kaewrattanapat… - TEM Journal, 2021 - ceeol.com
The objective of this research is to create an augmented reality interactive learning model,
using the Imagineering process for the SMART classroom. The overall method is divided …

A Flexible, Open and Interactive Digital Platform to Support Online and Blended Experiential Learning Environments: Thinglink and thin sections

AJ Jeffery, SL Rogers, KLA Jeffery… - Geoscience …, 2020 - gc.copernicus.org
This study investigates the potential value of, and provides a method for the creation of,
flexible, digital and asynchronous platforms to create student-centered materials for use in …

Where's the germs? The effects of using virtual reality on nursing students' hospital infection prevention during the COVID‐19 pandemic

Y Liu, A Butzlaff - Journal of Computer Assisted Learning, 2021 - Wiley Online Library
Background Virtual reality can be a useful substitute to improve nursing education outside of
the hospital setting. In the wake of COVID‐19, an opportunity to compare a virtual reality …

Thinglink and the laboratory: interactive simulations of analytical instrumentation for HE science curricula

AJ Jeffery, SL Rogers, JK Pringle… - Journal of Chemical …, 2022 - ACS Publications
Access to laboratory facilities and associated instrumentation represents a major barrier to
learning in physical science education, due to constraints introduced by limited time and …

Classroom Virtual Reality for Students With Disabilities: A Preliminary Guide to Available Virtual Content

A Carreon, C Criss, M Mosher - Journal of Special …, 2024 - journals.sagepub.com
Virtual reality (VR) is an innovative technology that is rapidly gaining popularity in and out of
the classroom. With improvements in hardware and software technology and the push for …

[图书][B] Makers at school: L'apprendimento nell'era post-digitale

F Gratani - 2023 - library.oapen.org
I rapidi progressi tecnologici generano indubbiamente nuove opportunità in campo sociale
e educativo, ma aprono al contempo a nuove sfide nel modo di interpretare, comprendere e …