[HTML][HTML] Augmented reality in cultural heritage: an overview of the last decade of applications

RG Boboc, E Băutu, F Gîrbacia, N Popovici… - Applied Sciences, 2022 - mdpi.com
Augmented reality is a mature technology that uses the real world as a substrate and
extends it by overlaying computer-generated information. It has been applied to several …

[PDF][PDF] Investigating the adoption of digital payment system through an extended technology acceptance model: An insight from the Indonesian small and medium …

M Najib, F Fahma - International Journal on Advanced Science …, 2020 - researchgate.net
Digitalization in the payment system has been promoted by the Indonesian government
since the government is targeting to become the largest digital economy in Southeast Asia …

Strategic planning for virtual exhibitions and visitors' experience: A multidisciplinary approach for museums in the digital age

V Kamariotou, M Kamariotou, F Kitsios - Digital Applications in Archaeology …, 2021 - Elsevier
The research objectives of this paper are the recognition of the fundamental–and frequently
ignored–principles of what it entails to be 'digital'in cultural background and conclusions on …

The Effectiveness of Digital Technologies Used for the Visitor's Experience in Digital Museums. A Systematic Literature Review from the Last Two Decades.

AN Hijazi, H Baharin - International Journal of Interactive …, 2022 - search.ebscohost.com
The rapid advancement of technology has created a vibrant digital museum services and
solutions industry. There is a drive for museums to overcome interaction and engagement …

Enhancing museum visiting experience: investigating the relationships between augmented reality quality, immersion, and TAM using PLS-SEM

A Cheng, D Ma, Y Pan, H Qian - International Journal of Human …, 2023 - Taylor & Francis
Augmented reality (AR) has received increasing attention and has been utilized to enhance
the customer experience in museums. This study employs the Information System (IS) …

[HTML][HTML] Survey: Using augmented reality to improve learning motivation in cultural heritage studies

JC Gonzalez Vargas, R Fabregat, A Carrillo-Ramos… - Applied Sciences, 2020 - mdpi.com
Cultural Heritage (CH) refers to the representation of historical places and traditional
customs of a specific city or country. Its principal aim is to transmit to future generations how …

X-reality technologies for museums: a comparative evaluation based on presence and visitors experience through user studies

A Leopardi, S Ceccacci, M Mengoni, S Naspetti… - Journal of Cultural …, 2021 - Elsevier
Virtual museum systems, based on different X-reality technologies, has begun to spread, as
they represent decisive tools to promote exhibitions and reaching out to audiences …

The effects of VR environments on the acceptance, experience, and expectations of cultural heritage learning

E Ch'Ng, Y Li, S Cai, FT Leow - Journal on computing and cultural …, 2020 - dl.acm.org
This article attempts to understand how present Virtual Reality (VR) environments can
contribute to enhancing the communication of cultural heritage by providing an experience …

What drives users to adopt a digital museum? A case of virtual exhibition hall of National Costume Museum

Y Wu, Q Jiang, H Liang, SY Ni - Sage Open, 2022 - journals.sagepub.com
The onset of technological innovations (mobile and handhelds, virtual reality, multi-touch
screens, and interactive 3D) have provided creative ideas and perspectives for online …

From Culture to Smart Culture. How digital transformations enhance citizens' well-being through better cultural accessibility and inclusion

M Fanea-Ivanovici, MC Pană - IEEE Access, 2020 - ieeexplore.ieee.org
The aim of the paper at hand is to discuss how digital transformations can improve citizens'
well-being in terms of cultural consumption possibilities. Culture is traditionally inextricably …