T Fujita - preprint (researchgate), 2024 - researchgate.net
Graph theory, a fundamental branch of mathematics, centers on the study of networks composed of vertices (nodes) and edges, examining their paths, structures, and properties …
We investigate how robust are results of committee elections to small changes in the input preference orders, depending on the voting rules used. We find that for typical rules the …
We prove that it is PPAD-hard to compute a Nash equilibrium in a tree polymatrix game with twenty actions per player. This is the first PPAD hardness result for a game with a constant …
L Zhang, M Khalgui, Z Li… - IET Intelligent Transport …, 2022 - Wiley Online Library
In this paper, an asymmetrical congestion game is used to build a fairness concern‐based coordinated route guidance model for alleviating traffic congestion. Coordinated vehicle …
Z Liu, J Li, X Deng - Proceedings of the AAAI Conference on Artificial …, 2021 - ojs.aaai.org
A polymatrix game is a multi-player game over n players, where each player chooses a pure strategy from a list of its own pure strategies. The utility of each player is a sum of payoffs it …
This paper describes an algorithm for calculating approximately mixed Nash equilibria (NE) in bimatrix games. The algorithm fuzzifies the strategies with normalized possibility …
We investigate the difficulty of finding economically efficient solutions to coordination problems on graphs. Our work focuses on two forms of coordination problem: pure …
We provide a complete characterization for the computational complexity of finding approximate equilibria in two-action graphical games. We consider the two most well …
This paper studies constrained approximate Nash equilibria in polymatrix games. We show that is NP-hard to decide if a polymatrix game has a constrained approximate equilibrium for …