Abstract We present Stable Video 3D (SV3D)—a latent video diffusion model for high- resolution, image-to-multi-view generation of orbital videos around a 3D object. Recent …
The interaction of light and matter in the world surrounding us is of striking complexity and beauty. Since the very beginning of computer graphics, adequate modelling of these …
We introduce a method to render Neural Radiance Fields (NeRFs) in real time using PlenOctrees, an octree-based 3D representation which supports view-dependent effects …
Neural volumetric representations such as Neural Radiance Fields (NeRF) have emerged as a compelling technique for learning to represent 3D scenes from images with the goal of …
The fidelity of relighting is bounded by both geometry and appearance representations. For geometry both mesh and volumetric approaches have difficulty modeling intricate structures …
We propose a deep inverse rendering framework for indoor scenes. From a single RGB image of an arbitrary indoor scene, we obtain a complete scene reconstruction, estimating …
Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of …
Given a set of images of a scene, the re-rendering of this scene from novel views and lighting conditions is an important and challenging problem in Computer Vision and …
We present radiance regression functions for fast rendering of global illumination in scenes with dynamic local light sources. A radiance regression function (RRF) represents a non …