Gamification-based learning is a recent trend that has received increasing attention in the last few years due to digital development. Gamification has emerged as a vital aspect of the …
Gamification is one of the basic components that enhance the sustainability of learning management systems (LMSs) in improving learning outcomes and motivating learners to …
The expansion of the use of electronic games has led to a surge in the rates of gaming addiction among adolescents. Electronic games addiction (EGA) presents, of course …
Student interaction in the educational process depends critically on academic motivation. This raised fresh concerns about how to investigate the impact of the online learning …
The current research aims to measure the effectiveness of employing motivational designed e-learning attitudes to develop achievement in computer science curricula for optimal …
The situation in higher educational institutions has changed in many countries affected by natural disasters. During the new Corona pandemic, these institutions introduced many …
The impact of simulation programs on the educational environment for students in higher education has to be further investigated because there are not many researches about their …
In order to improve students' attitudes toward information and communication technology courses, this research aims to examine the impact of managing drill and practice programs …
This paper aims to investigate the impact of using the business planning digital tool KABADA in a study process on entrepreneurial intentions in Generation Z, based on the …