The philosophy of Be, Know, and Do in forming the 21st-century military war-front competencies: a systematic review

D Sangwan, P Raj - Defence Studies, 2021 - Taylor & Francis
ABSTRACT 21st-century military operational environment is characterised by changeability,
uncertainty, complexity, and ambiguity. Hence, the military primarily aims to groom and …

The analysis and evaluation of the influence of haptic-enabled virtual assembly training on real assembly performance

E Gallegos-Nieto, HI Medellín-Castillo… - … International Journal of …, 2017 - Springer
This paper reports the results of an investigation carried out to analyse and evaluate the
influence of haptic-enabled virtual assembly (VA) training with respect to real assembly …

Role-playing and experiential learning in a professional counseling distance course

M Fominykh, P Leong, B Cartwright - Journal of Interactive Learning …, 2018 - learntechlib.org
In this paper, we explore role-playing and experiential learning approaches applied in an
immersive virtual environment for a professional counseling distance course. Training …

Developing a model of collaborative learning with Minecraft for social studies classrooms using role-play theory and practice

A Mørch, L Mifsud, S Eie - 2019 - repository.isls.org
Minecraft is a multi-user block-building game and 3D virtual world for creating visual
structures. We report on two three-week collaborative teaching experiences in a teacher …

Design and evaluation of an avatar-based cultural training system

DE Brown, A Moenning, S Guerlain… - The Journal of …, 2019 - journals.sagepub.com
The need for cultural training for members of the military, and supporting government and
industrial organizations, has become more important because of the increasing expectations …

[PDF][PDF] Virtual reality (vr) technology in the future of military training

GT Yamamoto, D Altun - nd, 2021 - researchgate.net
The aim of this research is to examine whether the use of VR technology, which is used for
military training purposes, together with the new generation technologies such as artificial …

Teaching interpersonal problem solving skills using roleplay in a 3D virtual world for special education: A case study in Second Life

AI Mørch, MD Hartley, V Caruso - 2015 IEEE 15th International …, 2015 - ieeexplore.ieee.org
Participants included graduate students in a teacher preparation program using Second Life
(SL) as the educational platform for distance education courses. The students created and …

Developing avatars to improve cultural competence in US soldiers

A Moenning, B Turnbull, D Abel… - 2016 IEEE Systems …, 2016 - ieeexplore.ieee.org
Virtual systems have existed as a military training technique for several decades, initially
implemented to rehearse combat scenarios and flight patterns in a safe environment. The …

Increasing learning motivation: An empirical study of VR effects on the vocational training of bank clerks

MD Kickmeier-Rust, P Hann, M Leitner - … and Serious Games: First IFIP TC …, 2019 - Springer
Virtual reality applications in education are becoming more and more frequent. Empirical,
data-based insights in the mechanisms and impacts of VR trainings are still sparse …

Virtual reality in professional training: An example from the field of bank counselling

MD Kickmeier-Rust, M Leitner… - 2020 6th International …, 2020 - ieeexplore.ieee.org
Virtual Reality has become a mature and widespread technology in many application fields,
including design, industry, defense, health care, and gaming. Also, in education, the …