Agent-based social skills training systems: the ARTES architecture, interaction characteristics, learning theories and future outlooks

M Al Owayyed, M Tielman, A Hartholt… - Behaviour & …, 2024 - Taylor & Francis
Agent-based training systems can enhance people's social skills. The effective development
of these systems needs a comprehensive architecture that outlines their components and …

Communicate!—a serious game for communication skills—

J Jeuring, F Grosfeld, B Heeren, M Hulsbergen… - Design for Teaching and …, 2015 - Springer
Communicate! is a serious game for practicing communication skills. It supports practicing
interpersonal communication skills between a health care professional such as a doctor or a …

" Why is the Doctor a Man" Reactions of Older Adults to a Virtual Training Doctor

A Constantin, C Lai, E Farrow, B Alex… - Extended Abstracts of …, 2019 - dl.acm.org
Shared decision making (SDM) is increasingly considered as the best way to reach a
treatment decision in a clinical environment. However, the use of SDM in practice can be …

Scenarios in virtual learning environments for one-to-one communication skills training

R Lala, J Jeuring, J Van Dortmont… - International Journal of …, 2017 - Springer
A scenario is a description of a series of interactions between a player and a virtual
character for one-to-one communication skills training, where at each step the player is …

An ontology for automated scenario–based training

MMM Peeters, KV Bosch… - International Journal …, 2014 - inderscienceonline.com
An intelligent system for automated scenario–based training (SBT) needs knowledge about
the training domain, events taking place in the simulated environment, the behaviour of the …

Integrating conversation trees and cognitive models within an eca for aggression de-escalation training

T Bosse, S Provoost - PRIMA 2015: Principles and Practice of Multi-Agent …, 2015 - Springer
Abstract Traditionally, Embodied Conversational Agents communicate with humans using
dialogue systems based on conversation trees. To enhance the flexibility and variability of …

A training simulation for practicing shared decision making for older patients

R Pel-Littel, H van Zeijts, N Schram, HH Nap… - Procedia Computer …, 2018 - Elsevier
We describe the design of a product that supports older patients in preparing themselves for
a consultation with a health-care professional. The product focuses on shared-decision …

[PDF][PDF] A Framework for Describing Communication Exercises in a Serious Game

FS Wijmans - 2018 - studenttheses.uu.nl
This thesis investigates how we can simulate conversation and generate feedback for a
serious game using a software framework, such that a player is given options and a non …

Dynamic Epistemic Logic in Game Design

J Torres - Proceedings of the AAAI Conference on Artificial …, 2017 - ojs.aaai.org
Abstract Dynamic Epistemic Logics are a set of multimodal logics that deal with knowledge
and change. We argue that the theory for this formalism is mature enough to start a practical …

To construct believable flow and nuanced dialogues in a BDI framework: An architecture for the development of interactive narratives

D Isaacs Paternostro - 2015 - studenttheses.uu.nl
There are many games with narrative aspects in which the player will have to speak with
non-playable characters (NPC). These games exist both in the commercial gaming industry …