Personalization improves gamification: Evidence from a mixed-methods study

L Rodrigues, PT Palomino, AM Toda… - Proceedings of the …, 2021 - dl.acm.org
Personalization of gamification is an alternative to overcome the shortcomings of the one-
size-fits-all approach, but the few empirical studies analyzing its effects do not provide …

Psychometric investigation of the gamification Hexad user types scale in Brazilian Portuguese

ACG Santos, W Oliveira, M Altmeyer, J Hamari… - Scientific reports, 2022 - nature.com
Gamification has become a significant direction in designing technologies, services,
products, organizational structures, and any human activities towards being more game-like …

The consistency of gamification user types: A study on the change of preferences over time

ACG Santos, W Oliveira, J Hamari, S Joaquim… - Proceedings of the …, 2023 - dl.acm.org
In recent decades, several studies have suggested and validated user models (eg, Bartle,
and Hexad) to represent different user profiles in games and gamified environments …

[HTML][HTML] Citizen science participant motivations and behaviour: Implications for biodiversity data coverage

MM Thompson, K Moon, A Woods, JJL Rowley… - Biological …, 2023 - Elsevier
Increasingly, citizen science data are becoming a significant source of information on the
distribution of biodiversity. Their value is affected by many biases, especially gaps and …

A human factors-aware assistance system in manufacturing based on gamification and hardware modularisation

J Ulmer, S Braun, CT Cheng, S Dowey… - International Journal of …, 2023 - Taylor & Francis
Assistance systems have been widely adopted in the manufacturing sector to facilitate
various processes and tasks in production environments. However, existing systems are …

[HTML][HTML] Gamification in Mobile Apps for Children With Disabilities: Scoping Review

E Mahmoudi, PY Yoo, A Chandra, R Cardoso… - JMIR Serious …, 2024 - games.jmir.org
Background: Children with disabilities face numerous challenges in accessing health
services. Mobile health is an emerging field that could significantly reduce health inequities …

Do people's user types change over time? An exploratory study

ACG Santos, W Oliveira, J Hamari, S Isotani - arXiv preprint arXiv …, 2021 - arxiv.org
In recent years, different studies have proposed and validated user models (eg, Bartle,
BrainHex, and Hexad) to represent the different user profiles in games and gamified …

Are they learning or playing? moderator conditions of gamification's success in programming classrooms

L Rodrigues, F Pereira, A Toda, P Palomino… - ACM Transactions on …, 2022 - dl.acm.org
Students face several difficulties in introductory programming courses (CS1), often leading
to high dropout rates, student demotivation, and lack of interest. The literature has indicated …

Should gamification be personalized? A self-deterministic approach

M Passalacqua, PD Senecal, M Fredette… - AIS Transactions on …, 2021 - aisel.aisnet.org
Abstract Information system (IS) gamification has been successful in many contexts. Yet,
research has shown gamification's success to vary between individuals. In this paper, we …

Attitudes towards gamification advertising in Vietnam: a social commerce context

HH Nguyen, B Nguyen-Viet… - Behaviour & Information …, 2024 - Taylor & Francis
Recognising the rapid growth and enormous potential of gamification and social media
advertising in today's digital age, along with the increasing popularity of social commerce (s …