Analisis gamifikasi ilearning berbasis teknologi blockchain

Q Aini, N Lutfiani, MS Zahran - ADI Bisnis Digital Interdisiplin Jurnal, 2021 - adi-journal.org
Gamifikasi, pengaplikasian teknik game mekanik pada konteks non-game, menjadi pilihan
utama yang mendasari edukasi saat ini. Gamifikasi edukasi mampu memberikan solusi …

CAD Challenges App: An Informatics Framework for Parametric Modeling Practice and Research Data Collection in Computer-Aided Design

Y Deng, M Mueller, M Shields - … and Information in …, 2023 - asmedigitalcollection.asme.org
Computer-aided design (CAD) is a key tool in modern engineering design and
manufacturing, making design education and design research with CAD important fields of …

Digitally gamified co-creation: enhancing community engagement in urban design through a participant-centric framework

P Ng, S Zhu, Y Li, J van Ameijde - Design Science, 2024 - cambridge.org
Urban co-creation is an approach to urban design that actively involves stakeholders and
end-users in the design process. As designers increasingly use digital tools to manage …

Analysis on Potential Use of Crowdsourcing in Different Domain Using Metasynthesis

N Kasturi, SG Totad, G Ghosh - … in Data Mining and Information Security …, 2022 - Springer
The concept of crowdsourcing is gaining its importance in all the domains, viz. innovation,
microtasking, health care, software engineering, education and many more. People and …

[PDF][PDF] Virtual reality in legal education. Challenges and possibilities to transform normative knowledge

AV Sanmartin, J Niemi - The European Digital Economy, 2023 - library.oapen.org
The digital economy is changing the economic, political, and societal landscape. In Chapter
3, Mateusz Biernacki, Agata Luśtyk, and Rafał Wisła explain how digital economy creates a …

Crowd-authoring: The art and politics of engaging 101 authors of educational technology

AE Al Lily - International Journal of Information Management, 2016 - Elsevier
Large-scale knowledge sharing and social networking have become fashionable in
academic circles, yet without systematic interest in a large-scale authorship approach. The …

Learning from the knowledge and expertise of others

G Marzano, L Ochoa-Siguencia - Society. Integration. Education …, 2018 - journals.rta.lv
There is a broad consensus that the digital revolution is moving towards the reshaping of
traditional professions and jobs. The key idea emerging from expert opinion is that …

Interactive Video Player for Supporting Learner Engagement in Video-Based Online Learning

M Yoon, H Zheng, I Jo - Educational Technology International, 2022 - koreascience.kr
This study sought to design and develop an interactive video player (IVP) capable of
promoting student engagement through the use of online video content. We designed …

Przyszłość edukacji–od edukacji zdalnej do crowdleraningu

A Baszyński - Pedagogika Społeczna, 2021 - researchportal.amu.edu.pl
The study addresses the problem of a sudden change in the education system caused by
the SARS-CoV-2 virus epidemic. The result of social isolation was the necessity to transfer …

[PDF][PDF] Przyszłość edukacji–od edukacji zdalnej do crowdleraningu The future of education–from distance learning to crowdleraning

A Baszyński - pedagogikaspoleczna.com
The study addresses the problem of a sudden change in the education system caused by
the SARS-CoV-2 virus epidemic. The result of social isolation was the necessity to transfer …