Two decades of M-commerce consumer research: A bibliometric analysis using R biblioshiny

P Thangavel, B Chandra - Sustainability, 2023 - mdpi.com
The aim of this study is to consolidate the state of mobile commerce consumer research from
2001 to 2022. Based on a systematic literature review employing a bibliometric technique …

Green skepticism: review and research agenda

A Sivapalan, C Jebarajakirthy, R Saha… - Marketing Intelligence …, 2024 - emerald.com
Purpose Despite a growing interest in investigating green skepticism, there has been a
paucity of effort in synthesizing green skepticism research. This study aims to synthesize …

How and when does gamification level up mobile app effectiveness? Meta-analytics review

M Barari - Marketing Intelligence & Planning, 2024 - emerald.com
Purpose Gamification in mobile apps has emerged as a compelling strategy to foster firm's
relationships with their customers through mobile applications. This study utilizes a meta …

From virtual trees to real forests: the impact of gamification affordances on green consumption behaviors in ant forest

S Chen, B Li, Q Zhou, H Liu - Environmental Communication, 2024 - Taylor & Francis
Gamification, an outcome of technological advancement, serves as a promising
environmental communication strategy to promote green behavior. However, little is known …

Gamification in marketing: Insights on current and future research directions based on a bibliometric and theories, contexts, characteristics and methodologies …

PM Santos, JM Dias, CM Bairrada - Heliyon, 2024 - cell.com
Gamification involves using game design elements in non-game contexts. It is an emerging
strategy that, being able to motivate consumer engagement with brands, has been …

Exploring consumer purchase intention in cross-boundary retail alliances with gamified OMO virtual-physical fusion services

PH Tsai - Journal of Retailing and Consumer Services, 2024 - Elsevier
The emergence of digitalisation and COVID-19 have induced notable lifestyle changes. For
example, contactless online-offline engagement remains popular even after the reopening …

Leveraging gamification to enhance persuasive behaviour and streamline online product returns: an approach grounded in multiple case studies

D Panda, SK Raut, S Rana… - Journal of Business & …, 2024 - emerald.com
Purpose The study identifies barriers all stakeholders face in the returns management
process. The pressing issue of online product returns significantly erodes the net profit …

Mega‐influencers and brand dynamics: Shaping attitudes toward leading and challenger brands through electronic word of mouth

R Rialti, L Zollo, K Kim, S Yoon - Psychology & Marketing, 2024 - Wiley Online Library
The aim of this paper is to explore how mega‐influencers' electronic word of mouth (eWOM)
messages on social media influence consumers' brand attitudes in duopolistic markets …

Why do people buy virtual clothes?

I Khelladi, C Lejealle, S Rezaee Vessal… - Journal of Consumer …, 2024 - Wiley Online Library
Virtual clothes consumption is part of the digital virtual consumption practices of the global
NFT phenomenon and the global digital fashion trend. While cutting‐edge technologies …

The moderating effect of green advertising on the relationship between gamification and sustainable consumption behavior: A case study of the Ant Forest social …

M Huang, MS Mohamad Saleh, IA Zolkepli - Sustainability, 2023 - mdpi.com
The end of the twentieth century saw increased research on sustainability issues,
particularly consumer consumption patterns and their environmental impact. As consumers …