Tailored gamification in education: A literature review and future agenda

W Oliveira, J Hamari, L Shi, AM Toda… - Education and …, 2023 - Springer
Gamification has been widely used to design better educational systems aiming to increase
students' concentration, motivation, engagement, flow experience, and others positive …

[HTML][HTML] Tailored gamification: A review of literature

ACT Klock, I Gasparini, MS Pimenta… - International Journal of …, 2020 - Elsevier
Gamification is increasingly becoming a pertinent aspect of any UI and UX design. However,
a canonical dearth in research and application of gamification has been related to the role of …

The effects of personalized gamification on students' flow experience, motivation, and enjoyment

W Oliveira, J Hamari, S Joaquim, AM Toda… - Smart Learning …, 2022 - Springer
Gamification refers to the attempt to transform different kinds of systems to be able to better
invoke positive experiences such as the flow state. However, the ability of such intervention …

Education of preschool and elementary teachers on the use of adaptive gamification in science education

AI Zourmpakis, S Papadakis… - International Journal …, 2022 - inderscienceonline.com
The use of games regarding education is not something new. Their use, especially in the
early stages of the education system, is notably widespread in helping students learn and …

Adaptive gamification in e-learning based on students' learning styles

MA Hassan, U Habiba, F Majeed… - Interactive Learning …, 2021 - Taylor & Francis
With the removal of the barriers of time and distance, E-learning platforms have attracted
millions of learners, but these platforms are experiencing a significant drop-out ratio. One of …

Does gamification increase engagement with online programs? A systematic review

J Looyestyn, J Kernot, K Boshoff, J Ryan, S Edney… - PloS one, 2017 - journals.plos.org
Background Engagement in online programs is difficult to maintain. Gamification is the
recent trend that offers to increase engagement through the inclusion of game-like features …

[HTML][HTML] Approaches and game elements used to tailor digital gamification for learning: A systematic literature review

Y Hong, N Saab, W Admiraal - Computers & Education, 2024 - Elsevier
The systematic review examined research on tailored digital gamification for learning based
on 43 peer-reviewed articles published between 2013 and 2022. The study aimed to …

Adaptive gamification in education: A literature review of current trends and developments

S Hallifax, A Serna, JC Marty, É Lavoué - Transforming Learning with …, 2019 - Springer
Gamification, the use of game elements in non-game settings, is more and more used in
education to increase learner motivation, engagement, and performance. Recent research …

The effects of player type on performance: A gamification case study

CE Lopez, CS Tucker - Computers in Human Behavior, 2019 - Elsevier
The objective of this work was to explore the effects that an individual's Hexad player type
has on their performance in gamified applications. Previous studies sought to explore the …

Adaptive gamification for learning environments

E Lavoué, B Monterrat, M Desmarais… - IEEE Transactions on …, 2018 - ieeexplore.ieee.org
In spite of their effectiveness, learning environments often fail to engage users and end up
under-used. Many studies show that gamification of learning environments can enhance …