This project evaluates the current state accessibility of video games, specifically in terms of designing for disability. We evaluate 50 games chosen for their sales data, critical reception …
L Hassan - new media & society, 2024 - journals.sagepub.com
Digital game technologies, that is, games and emerging game-based applications, are pervasively spread in society as a means of entertainment, education and exercise, amongst …
In this article, we conduct a discourse analysis of 60 articles to reveal themes that describe how games journalism reflects and constitutes understandings of disability and accessibility …
JE Tompkins, T Lynch, II Van Driel… - Journal of Broadcasting & …, 2020 - Taylor & Francis
Game developers potentially convey socio-cultural values about gender through design choices. This study interpreted the designs of 11 purposively selected female game …
M Kłosiński - Game Studies, 2022 - researchgate.net
This article presents a short guide that illustrates a hermeneutic procedure for game analysis. The guide has been divided into three parts. The first part delineates the …
The analysis of digital games is a widely used method in the field of game studies and an important instrument to study games and game-related topics. However, existing …
This study investigates the strategies video game streamers with disabilities employ to navigate their identity as gamers as it relates to their subject positions as persons with …
A Vandewalle, S Malliet, K Demoen - Games and Culture, 2024 - journals.sagepub.com
Characterization refers to the process of attributing character traits to narrative entities called 'characters'. While there is a long tradition of characterization theory in literary studies, the …
A Bijsterveld Muñoz - Nations and Nationalism, 2022 - Wiley Online Library
Although the last two decades have seen a vast increase in studies that analyse banal nationalism in media, there is one medium that has largely been ignored in these …