Combining heterogeneous digital human simulations: presenting a novel co-simulation approach for incorporating different character animation technologies

F Gaisbauer, E Lampen, P Agethen, E Rukzio - The Visual Computer, 2021 - Springer
Digital human simulation is important for various domains such as the entertainment, health
care and production industries. A variety of simulation techniques and tools are available …

[PDF][PDF] 面向自然交互的多通道人机对话系统

杨明浩, 陶建华, 李昊, 巢林林 - 计算机科学, 2014 - nlpr.ia.ac.cn
人们在对话过程中, 除了使用口语交互外, 还会很自然地利用表情, 姿态等多模态信息辅助交流.
本文重点分析并阐述了如何将这些多模态交互方式有效的融合到人机对话模型中 …

User behavior fusion in dialog management with multi-modal history cues

M Yang, J Tao, L Chao, H Li, D Zhang, H Che… - Multimedia Tools and …, 2015 - Springer
It enhances user experience by making the talking avatar be sensitive to user behaviors in
human computer interaction (HCI). In this study, we combine user's multi-modal behaviors …

Multimodal interaction with virtual worlds XMMVR: eXtensible language for MultiModal interaction with virtual reality worlds

H Olmedo, D Escudero, V Cardeñoso - Journal on Multimodal User …, 2015 - Springer
Based on a philosophy of integrating components from multimodal interaction applications
with 3D graphical environments, reusing already defined markup language for describing …

Cross-media agent platform

R Niewiadomski, M Obaid, E Bevacqua… - Proceedings of the 16th …, 2011 - dl.acm.org
We have developed a general purpose use and modular architecture of an embodied
conversational agent (ECA). Our agent is able to communicate using verbal and nonverbal …

[PDF][PDF] Proposing a Co-simulation Model for Coupling Heterogeneous Character Animation Systems.

F Gaisbauer, J Lehwald, P Agethen, J Sues… - VISIGRAPP (1 …, 2019 - scitepress.org
Nowadays, character animation systems are used in different domains ranging from gaming
to production industries. The utilized technologies range from physics based simulation …

[PDF][PDF] AVLaughterCycle: An audiovisual laughing machine

J Urbain, E Bevacqua, T Dutoit, A Moinet… - Proceedings of the 5th …, 2009 - academia.edu
The AVLaughterCycle project aims at developing an audiovisual laughing machine, capable
of recording the laughter of a user and to respond to it with a machine-generated laughter …

A multimodal approach of generating 3D human-like talking agent

M Yang, J Tao, K Mu, Y Li, J Che - Journal on Multimodal User Interfaces, 2012 - Springer
This paper introduces a multimodal framework of generating a 3D human-like talking agent
which can communicate with user through speech, lip movement, head motion, facial …

Development of a modular digital human simulation framework for planning of manual assembly processes

F Gaisbauer - 2022 - oparu.uni-ulm.de
Digital human simulations nowadays play an important role for various domains such as
entertainment, health care and production industries. Especially for the automotive industry …

Multimodal HCI Output: Facial Motion, Gestures and Synthesised Speech Synchronisation

IS Pandžic - … Signal Processing: Theory and Applications for …, 2009 - books.google.com
Multimodal HCI Output: Facial Motion, Gestures and Synthesised Speech Synchronisation
Page 272 Chapter 13 Multimodal HCI Output: Facial Motion, Gestures and Synthesised …