A definitive guide to contemporary video game studies, this second edition has been fully revised and updated to address the ongoing theoretical and methodological development of …
As I was growing up in Paris, there was a strange plastic cube sitting in the living room of my family's apartment. It was beige in color and would have nicely tied the room together in a …
O Sköld - Journal of the Association for Information Science …, 2018 - Wiley Online Library
This paper aims to show how videogames are construed as archival objects in the videogame‐preservation literature by investigating drivers and motivations, selection of …
What Is Your Quest? examines the future of electronic literature in a world where tablets and e-readers are becoming as common as printed books and where fans are blurring the …
JH Lee, RI Clarke, A Perti - Journal of the Association for …, 2015 - Wiley Online Library
Despite increasing interest in and acknowledgment of the significance of video games, current descriptive practices are not sufficiently robust to support searching, browsing, and …
L Eklund, B Sjöblom, P Prax - Cultural Sociology, 2019 - journals.sagepub.com
Recent attention to the question of preservation and exhibition of video games in cultural institutions such as museums indicates that this media form is moving from being seen as …
J Aycock - Exploring old computer games, 2016 - Springer
I'm not very good at playing computer games. However, through sheer luck I happened to be alive, using computers and playing games, at more or less the right time to have …
While games and the cultures that have sprung up around them are diverse and vastly different from each other, most exhibitions dealing with them are based on a limited …
D Guay-Bélanger - Games and Culture, 2022 - journals.sagepub.com
Video games, while a digital art, live on physical media. Whether cartridge, magnetic tape or floppy disk, they degrade. Without care and study, they disappear and cannot be played …