Effective educational interventions require sufficient learner engagement, which can be difficult to achieve if the learner is inadequately motivated. Games have been shown to …
Background Virtual reality (VR) delivered through immersive headsets creates an opportunity to deliver interventions to improve physical, mental, and psychosocial health …
T Valenzuela, Y Okubo, A Woodbury… - Journal of Geriatric …, 2018 - journals.lww.com
Background and Purpose: Exercise participation and adherence in older people is often low. The integration of technology-based exercise programs may have a positive effect on …
America's older adult population is increasing at a dramatic rate due to better health care, technology, and improved living conditions. However, as individuals 65 years and older …
Background Balance training is considered an important means to decrease fall rates in seniors. Whether virtual reality training (VRT) might serve as an appropriate treatment …
S Osmanovic, L Pecchioni - Games and Culture, 2016 - journals.sagepub.com
The percentage of older adults who are active gamers has increased tremendously in recent years. Although research shows that video games enhance physical and cognitive well …
Exertion games, also referred to as exergames, have become popular because they combine physical activity (PA) with game mechanics, such as actions, challenges, and …
HR Marston, J Van Hoof - … journal of environmental research and public …, 2019 - mdpi.com
The World Health Organization (WHO) strives to assist and inspire cities to become more “age-friendly”, and the fundamentals are included in the Global Age-Friendly Cities Guide …
N Charness, WR Boot - Handbook of the Psychology of Aging, 2016 - Elsevier
We review recent data and theory about technology adoption and acceptance by older adults, focusing on information and communications technology (ICT), digital gaming, and …