[图书][B] Gameworld interfaces

K Jorgensen - 2013 - books.google.com
An investigation into computer game interfaces, both naturalistic and symbolic, and the
distinction between gameworlds and other kinds of fictional worlds. Computer games …

Social network games: Players' perspectives

J Paavilainen, J Hamari, J Stenros… - Simulation & …, 2013 - journals.sagepub.com
This article presents the results of an interview study on how people perceive and play
social network games on Facebook. During recent years, social games have become the …

[图书][B] A multimodal approach to video games and the player experience

W Toh - 2018 - taylorfrancis.com
This volume puts forth an original theoretical framework, the ludonarrative model, for
studying video games which foregrounds the empirical study of the player experience. The …

[图书][B] The dynamic game character: Definition, construction, and challenges in character ecology

J Blom - 2020 - pure.itu.dk
The Dynamic Game Character: Definition, Construction, and Challenges in a Character Ecology
Page 1 The Dynamic Game Character: Definition, Construction, and Challenges in a Character …

[图书][B] The Routledge international handbook of perpetrator studies

SC Knittel, ZJ Goldberg - 2020 - api.taylorfrancis.com
The Routledge International Handbook of Perpetrator Studies charts the growth and
development, foundations, key debates, and core concerns of Perpetrator Studies, an …

Når jentene må inn i skapet: Seksuell trakassering og kjønnsfrihet i online dataspill

K Ask, SHB Svendsen, H Karlstrøm - Norsk medietidsskrift, 2016 - idunn.no
Closeted gamer girls: Sexual harassment in online video games This article presents
findings from a Norwegian research project on sexual harassment in online gaming. Based …

Player-reported impediments to game-based learning

JT Harviainen, T Lainema, E Saarinen - Transactions of the Digital …, 2014 - todigra.org
This article addresses the question of how games function as learning tools, from the
perspective of player-stated problems. It is based on interviews and essays, collected from …

Studying thoughts: Stimulated recall as a game research method

J Pitkänen - Game research methods, 2015 - dl.acm.org
When choosing an appropriate method for a study, the researcher is faced with two simple
questions: What is the study trying to find out? How does the study have the best chances of …

Measuring video game engagement through gameplay reviews

D Kirschner, JP Williams - Simulation & Gaming, 2014 - journals.sagepub.com
Aim. In this article, we develop a method, that we call the gameplay review method, for
measuring players' engagement with digital games through players' interactions with video …

The Political Economy of Cultural Memory in the Videogames Industry.

EL Hammar - Digital Culture & Society, 2019 - degruyter.com
Following the materialist approaches to contemporary digital memory-making, this article
explores how unequal access to memory production in videogames is determined along …