MR Skolnik, S Conway - Games and Culture, 2019 - journals.sagepub.com
Alongside their material dimensions, video game arcades were simultaneously metaphysical spaces where participants negotiated social and cultural convention, thus …
Perhaps no arcade game is so nostalgically remembered, yet so critically bemoaned, as Dragon's Lair. A bit of a technological neanderthal, the game implemented a unique …
There is a growing body of English language materials on game history, whether scholarly overviews and readers (eg Lowood and Guins 2016; Wolf 2007); investigations of specific …
A Demleitner - Journal of Open Humanities Data, 2024 - openhumanitiesdata.metajnl.com
The 1980s marked the arrival of microcomputers in our homes, as well as the advent of homebrew video game development (Swalwell, 2021). Next to working with the …
Ultima and World-Building in the Computer Role-Playing Game is the first scholarly book to focus exclusively on the long-running Ultima series of computer role-playing games (RPG) …
This dissertation analyzes the changing meanings surrounding home video game usage and consumption during the first two decades of their commercial presence in the United …
B Soderman - Abstract Proceedings of DiGRA 2023 Conference …, 2023 - dl.digra.org
When reflecting on the production of “The Pump Unit” system in 1967—created before the famed “Brown Box” that evolved into the Magnavox Odyssey—Ralph Baer recalled struggles …
Devido às limitações tecnológicas, os jogos digitais iniciaram na indústria com poucos recursos para contar histórias, manifestando progressivamente tipos distintos de narrativa …