[图书][B] Introduction to game analysis

C Fernández-Vara - 2019 - taylorfrancis.com
This accessible textbook gives students the tools they need to analyze games using
strategies borrowed from textual analysis. As the field of game studies grows, videogame …

Tusslers, Beatdowns, and Brothers: A Sociohistorical Overview of Video Game Arcades and the Street Fighter Community

MR Skolnik, S Conway - Games and Culture, 2019 - journals.sagepub.com
Alongside their material dimensions, video game arcades were simultaneously
metaphysical spaces where participants negotiated social and cultural convention, thus …

[图书][B] Dragon's Lair and the Fantasy of Interactivity

MJ Clarke - 2022 - books.google.com
Perhaps no arcade game is so nostalgically remembered, yet so critically bemoaned, as
Dragon's Lair. A bit of a technological neanderthal, the game implemented a unique …

Slower, squashed and six months late: Japanese videogames in the UK, 1991-2019

J Newman - Replaying Japan, 2019 - researchspace.bathspa.ac.uk
There is a growing body of English language materials on game history, whether scholarly
overviews and readers (eg Lowood and Guins 2016; Wolf 2007); investigations of specific …

[HTML][HTML] Observing the Coming of Age of Video Game Graphics: Exploring the historical development of video game graphics through distant viewing, hermeneutics …

A Demleitner - Journal of Open Humanities Data, 2024 - openhumanitiesdata.metajnl.com
The 1980s marked the arrival of microcomputers in our homes, as well as the advent of
homebrew video game development (Swalwell, 2021). Next to working with the …

[图书][B] Ultima and Worldbuilding in the Computer Role-Playing Game

CA Kocurek, M Payne - 2024 - books.google.com
Ultima and World-Building in the Computer Role-Playing Game is the first scholarly book to
focus exclusively on the long-running Ultima series of computer role-playing games (RPG) …

[图书][B] The Multiplayer Game: User Identity and the Meaning of Home Video Games in the United States, 1972–1994

KD Impellizeri - 2020 - search.proquest.com
This dissertation analyzes the changing meanings surrounding home video game usage
and consumption during the first two decades of their commercial presence in the United …

[PDF][PDF] Play Value, Gameplay, and Immersion in the Early Videogame Industry

B Soderman - Abstract Proceedings of DiGRA 2023 Conference …, 2023 - dl.digra.org
When reflecting on the production of “The Pump Unit” system in 1967—created before the
famed “Brown Box” that evolved into the Magnavox Odyssey—Ralph Baer recalled struggles …

[PDF][PDF] A NARRATIVA GERADA PELA MECANICA NOS JOGOS DIGITAIS^

R Brandão - marcadefantasia.com
Capa ◆ Expediente ◆ Sumário ◆ Autor 1 Capa Page 1 Capa ◆ Expediente ◆ Sumário ◆ Autor
1 Page 2 Capa ◆ Expediente ◆ Sumário ◆ Autor Marca de Fantasia Parahyba, 2023 Rodrigo …

A narratividade ea narrativa emergente gerada pela mecânica nos jogos digitais: uma proposta de modelo ludonarrativo de análise

LRG BRANDÃO - 2020 - bdtd.ibict.br
Devido às limitações tecnológicas, os jogos digitais iniciaram na indústria com poucos
recursos para contar histórias, manifestando progressivamente tipos distintos de narrativa …