Claw: A multifunctional handheld haptic controller for grasping, touching, and triggering in virtual reality

I Choi, E Ofek, H Benko, M Sinclair, C Holz - Proceedings of the 2018 …, 2018 - dl.acm.org
CLAW is a handheld virtual reality controller that augments the typical controller functionality
with force feedback and actuated movement to the index finger. Our controller enables three …

Haptic pivot: On-demand handhelds in vr

R Kovacs, E Ofek, M Gonzalez Franco, AF Siu… - Proceedings of the 33rd …, 2020 - dl.acm.org
We present PIVOT, a wrist-worn haptic device that renders virtual objects into the user's
hand on demand. Its simple design comprises a single actuated joint that pivots a haptic …

Thor's hammer: An ungrounded force feedback device utilizing propeller-induced propulsive force

S Heo, C Chung, G Lee, D Wigdor - … of the 2018 CHI Conference on …, 2018 - dl.acm.org
We present a new handheld haptic device, Thor's Hammer, which uses propeller propulsion
to generate ungrounded, 3-DOF force feedback. Thor's Hammer has six motors and …

Capstancrunch: A haptic vr controller with user-supplied force feedback

M Sinclair, E Ofek, M Gonzalez-Franco… - Proceedings of the 32nd …, 2019 - dl.acm.org
We introduce CapstanCrunch, a force resisting, palm-grounded haptic controller that
renders haptic feedback for touching and grasping both rigid and compliant objects in a VR …

Gyrovr: Simulating inertia in virtual reality using head worn flywheels

J Gugenheimer, D Wolf, ER Eiriksson, P Maes… - Proceedings of the 29th …, 2016 - dl.acm.org
We present GyroVR, head worn flywheels designed to render inertia in Virtual Reality (VR.
Motions such as flying, diving or floating in outer space generate kinesthetic forces onto our …

ReCompFig: Designing dynamically reconfigurable kinematic devices using compliant mechanisms and tensioning cables

H Yang, T Johnson, K Zhong, D Patel, G Olson… - Proceedings of the …, 2022 - dl.acm.org
From creating input devices to rendering tangible information, the field of HCI is interested in
using kinematic mechanisms to create human-computer interfaces. Yet, due to fabrication …

AirCharge: Amplifying Ungrounded Impact Force by Accumulating Air Propulsion Momentum

PY Chen, CY Tsai, WH Wang, CJ Lai, CA Fan… - Proceedings of the 36th …, 2023 - dl.acm.org
Impact events, which generate directional forces with extremely short impulse durations and
large force magnitudes, are prevalent in both virtual reality (VR) games and real-world …

Haptic orientation guidance using two parallel double-gimbal control moment gyroscopes

JM Walker, H Culbertson, M Raitor… - IEEE transactions on …, 2017 - ieeexplore.ieee.org
This paper presents a system of two double-gimbal control moment gyroscopes (CMGs) for
providing ungrounded kinesthetic haptic feedback. By spinning a second flywheel opposite …

From Pulse Trains to" Coloring with Vibrations" Motion Mappings for Mid-Air Haptic Textures

P Strohmeier, S Boring, K Hornbæk - … of the 2018 CHI Conference on …, 2018 - dl.acm.org
Can we experience haptic textures in mid-air? Typically, the experience of texture is caused
by vibration of the fingertip as it moves over the surface of an object. This object's surface …

HapticWhirl, a flywheel-gimbal handheld haptic controller for exploring multimodal haptic feedback

JL Berna Moya, A van Oosterhout, MT Marshall… - Sensors, 2024 - mdpi.com
Most haptic actuators available on the market today can generate only a single modality of
stimuli. This ultimately limits the capacity of a kinaesthetic haptic controller to deliver more …