[HTML][HTML] Gameful civic engagement: A review of the literature on gamification of e-participation

L Hassan, J Hamari - Government Information Quarterly, 2020 - Elsevier
With increased digitalization, governments and public institutes became potentially better
able to practice fuller and wider ranges of democratic governance through eg, e …

Examining the impact of gamification on intention of engagement and brand attitude in the marketing context

Y Yang, Y Asaad, Y Dwivedi - Computers in Human Behavior, 2017 - Elsevier
The development of multiple applications with features of games has brought about a new
trend–gamification. Gamification has become a fast-emerging practice in the business world …

Why so serious? Gamification impact in the acceptance of mobile banking services

G Baptista, T Oliveira - Internet Research, 2017 - emerald.com
Why so serious? Gamification impact in the acceptance of mobile banking services |
Emerald Insight Books and journals Case studies Expert Briefings Open Access Publish …

[HTML][HTML] Does gamification engage users in online shopping?

A García-Jurado, M Torres-Jiménez… - Electronic Commerce …, 2021 - Elsevier
Since prior research has shown that engagement might exert positive effects on value
creation and continuous purchase intention, this study aims to examine the influence of …

Gamification usage ecology

CJ Costa, M Aparicio, S Aparicio… - Proceedings of the 35th …, 2017 - dl.acm.org
Gamification is applied in academia and industry and is being studied in the last years.
Gamification is nowadays applied to several areas, such as learning, computer science …

Computer programming learning: how to apply gamification on online courses?

M Piteira, C Costa, M Aparicio - … programming learning: how …, 2018 - repositorio.iscte-iul.pt
Gamification has attracted the attention of researchers from different areas such as
marketing, health, sports, and education. Gamification integrates elements of game design …

Gamification in banking: a review, synthesis and setting research agenda

S Chauhan, A Akhtar, A Gupta - Young Consumers, 2021 - emerald.com
Purpose The objective of this paper is to explore and extend the existing literature on the
use of gamification in banking. Design/methodology/approach Gamification is a new …

The Influence of Gamification on Online Consumers' Attitude and Intention to Purchase Fast Moving Consumer Goods.

K Dhahak, F Huseynov - Business & Economics Research Journal, 2020 - ceeol.com
In the world of business, gamification is considered to be a quick-rising technique, with
numerous organizations embracing gaming techniques and game-style rewards to grow …

When students are players: toward a theory of student-centric edu-gamification systems

CS Barber - Journal of Information Systems Education, 2021 - jise.org
The idea that games impact learning is not new to pedagogy. Within the last decade, there
has been an increased use of games for higher education, social engagement, marketing …

Smartphone banking usage in Nigeria: Gamification, technology acceptance and cultural factors empirical perspectives

MG Salimon, OA Aliyu, MM Yusr… - The Electronic Journal …, 2021 - Wiley Online Library
Several studies have been conducted within the domain of technology adoption, yet, less
attention has been paid to how gamification can be employed to elicit fun that can accelerate …