A Conceptual Model of Analogue Gamification to Enhance Learners' Motivation and Attitude.

RWM Mee, LS Pek, WY Von, KA Ghani… - International Journal of …, 2021 - ERIC
The concept of gamification has spread widely in recent years supported by the
development of technology, especially due to the plethora of computers and video games …

SCHEMA: A Process for the Creation and Evaluation of Serious Games—A Systematic Review towards Sustainability

A Merino-Cajaraville, S Reyes-de-Cózar… - Sustainability, 2023 - mdpi.com
The Internet and technology have flooded all the activities of our daily lives, making
digitalisation a reality. Education is no stranger to this reality and is beginning to incorporate …

Redefining the mda framework—the pursuit of a game design ontology

R Junior, F Silva - Information, 2021 - mdpi.com
In computer science, an ontology is a way of showing the properties of a subject area and
how they are related by defining a set of concepts and categories that represent the subject …

CFI: a VR motor rehabilitation serious game design framework integrating rehabilitation function and game design principles with an upper limb case

C Zhang, S Yu, J Ji - Journal of Neuroengineering and Rehabilitation, 2024 - Springer
Virtual reality (VR) Rehabilitation holds the potential to address the challenge that patients
feel bored and give up long-term rehabilitation training. Despite the introduction of gaming …

Designing cognitive-based game mechanisms for mobile educational games to promote cognitive thinking: an analysis of flow state and game-based learning …

YS Chou, HT Hou, KE Chang, CL Su - Interactive Learning …, 2023 - Taylor & Francis
This study proposed a cognitive-based game mechanism based on the revised Bloom's
taxonomy of cognitive processing dimensions. Moreover, a mobile Chinese history …

How to create serious games? Proposal for a participatory methodology

E Pacheco-Velazquez… - … Journal of Serious …, 2023 - research.utwente.nl
In the last years, the promotion of practical, engaging, and enjoyable learning experiences
has led to a shift in educational practices in the context of Higher Education. Currently, active …

Regulation of digital behavior models for knowledge transfer: Organizational concerns of remote learning

NN Pokrovskaia, VL Leontyeva, MY Ababkova… - Education …, 2021 - mdpi.com
Research on behavior regulation was carried out after several months of social isolation,
provoked by the pandemic, between the months of February and March 2020. In spring …

[HTML][HTML] Determinación de criterios generales para el diseño de juegos serios: modelo metodológico integrador

LM Londoño, MD Rojas - Información tecnológica, 2021 - SciELO Chile
El objetivo de esta investigación es identificar criterios generales para el diseño de juegos
serios y plantear un modelo metodológico integrador, amigable y versátil que facilite las …

eLuna: A co-design framework for narrative digital game-based learning that support STEAM

F Breien, B Wasson - Frontiers in Education, 2022 - frontiersin.org
STEAM education enables the cross-curricular study of subjects based on their naturally
occurring relationships through holistic and integrated methods. Narratives are enablers of …

How can a foundation be outlined for a successful serious game to increase reading engagement

T Bjørner, MS Petersen, GS Jakobsen… - International Journal of …, 2023 - vbn.aau.dk
This study aims to support a mandatory reading of a novella for high school students by a
serious game. The study includes 41 students. The first class is included in the experimental …