The Internet and technology have flooded all the activities of our daily lives, making digitalisation a reality. Education is no stranger to this reality and is beginning to incorporate …
In computer science, an ontology is a way of showing the properties of a subject area and how they are related by defining a set of concepts and categories that represent the subject …
C Zhang, S Yu, J Ji - Journal of Neuroengineering and Rehabilitation, 2024 - Springer
Virtual reality (VR) Rehabilitation holds the potential to address the challenge that patients feel bored and give up long-term rehabilitation training. Despite the introduction of gaming …
YS Chou, HT Hou, KE Chang, CL Su - Interactive Learning …, 2023 - Taylor & Francis
This study proposed a cognitive-based game mechanism based on the revised Bloom's taxonomy of cognitive processing dimensions. Moreover, a mobile Chinese history …
In the last years, the promotion of practical, engaging, and enjoyable learning experiences has led to a shift in educational practices in the context of Higher Education. Currently, active …
NN Pokrovskaia, VL Leontyeva, MY Ababkova… - Education …, 2021 - mdpi.com
Research on behavior regulation was carried out after several months of social isolation, provoked by the pandemic, between the months of February and March 2020. In spring …
El objetivo de esta investigación es identificar criterios generales para el diseño de juegos serios y plantear un modelo metodológico integrador, amigable y versátil que facilite las …
F Breien, B Wasson - Frontiers in Education, 2022 - frontiersin.org
STEAM education enables the cross-curricular study of subjects based on their naturally occurring relationships through holistic and integrated methods. Narratives are enablers of …
T Bjørner, MS Petersen, GS Jakobsen… - International Journal of …, 2023 - vbn.aau.dk
This study aims to support a mandatory reading of a novella for high school students by a serious game. The study includes 41 students. The first class is included in the experimental …