Adult learning in online communities of practice: A systematic review

A Abedini, B Abedin, D Zowghi - British Journal of Educational …, 2021 - Wiley Online Library
Adult learning is a lifelong process whereby knowledge is formed through the transformation
of adults' experience. Research on online adult learning has been on the rise in recent …

[HTML][HTML] The role of utilitarian and hedonic aspects in the continuance intention to use social mobile apps

K Akdim, LV Casaló, C Flavián - Journal of Retailing and Consumer …, 2022 - Elsevier
The purpose of this research is to understand the main factors that determine users'
continuance intention to use social mobile Apps, considering two utilitarian (ie, perceived …

Can gamification help to improve education? Findings from a longitudinal study

LM Putz, F Hofbauer, H Treiblmaier - Computers in Human Behavior, 2020 - Elsevier
A goal of any educational measure is to improve students' capability to retain teaching
content. In this paper, we investigate the potential of gamification to foster knowledge …

Gamification suffers from the novelty effect but benefits from the familiarization effect: Findings from a longitudinal study

L Rodrigues, FD Pereira, AM Toda… - International Journal of …, 2022 - Springer
There are many claims that gamification (ie, using game elements outside games) impact
decreases over time (ie, the novelty effect). Most studies analyzing this effect focused on …

[HTML][HTML] Sustainability of Alternatives to Animal Protein Sources, a Comprehensive Review

M Gil, M Rudy, P Duma-Kocan, R Stanisławczyk… - Sustainability, 2024 - mdpi.com
The manuscript was prepared to conduct a thorough analysis and deepen the
understanding of sustainable food production and diets within the context of the challenges …

A framework of environmental, personal, and behavioral factors of adult learning in online communities of practice

A Abedini, B Abedin, D Zowghi - Information Systems Frontiers, 2024 - Springer
Adult learning is a complex phenomenon that takes place over an adult's lifetime and is not
limited to a particular age. It includes a set of activities to enhance life through improving …

[PDF][PDF] Gamification and serious games methodologies in education

I Zadeja, J Bushati - … Symposium on Graphic Engineering and Design, 2022 - grid.uns.ac.rs
Gamification as a concept was defined for the first time two decades ago, as the use of game
elements in a non-game context. Specific game elements like points, challenges, badges …

The moderating effect of green advertising on the relationship between gamification and sustainable consumption behavior: A case study of the Ant Forest social …

M Huang, MS Mohamad Saleh, IA Zolkepli - Sustainability, 2023 - mdpi.com
The end of the twentieth century saw increased research on sustainability issues,
particularly consumer consumption patterns and their environmental impact. As consumers …

The moderating effect of environmental gamification on the relationship between social media marketing and consumer-brand engagement: A case study of Ant Forest …

M Huang, MSM Saleh, IA Zolkepli - Heliyon, 2024 - cell.com
Social media marketing plays a relevant role in the brand promotion of enterprises owing to
its advantages of rapid and diversified communication with consumers. The Chinese Internet …

Gamified EFL learning: Utilizing 4 pics 1 word application in vocabulary class

R Fithriani - Journal of English Language Studies, 2023 - repository.uinsu.ac.id
Mobile devices are widely utilized today in language classrooms across the globe, and
experts have studied this phenomenon. This study examines the use of mobile devices and …