Augmented reality learning experiences: Survey of prototype design and evaluation

MEC Santos, A Chen, T Taketomi… - IEEE Transactions …, 2013 - ieeexplore.ieee.org
Augmented reality (AR) technology is mature for creating learning experiences for K-12 (pre-
school, grade school, and high school) educational settings. We reviewed the applications …

Implementing virtual and augmented reality tools for radiology education and training, communication, and clinical care

RN Uppot, B Laguna, CJ McCarthy, G De Novi… - Radiology, 2019 - pubs.rsna.org
Advances in virtual immersive and augmented reality technology, commercially available for
the entertainment and gaming industry, hold potential for education and clinical use in …

Tablet‐based AR technology: Impacts on students' conceptions and approaches to learning mathematics according to their self‐efficacy

S Cai, E Liu, Y Yang, JC Liang - British Journal of Educational …, 2019 - Wiley Online Library
Abstract Most studies of Augmented Reality (AR) in education have considered students'
learning outcomes and motivation. Previous studies have revealed that AR has the potential …

Collaborative immersive virtual environments for education in geography

Č Šašinka, Z Stachoň, M Sedlák, J Chmelík… - … International Journal of …, 2018 - mdpi.com
Immersive virtual reality (iVR) devices are rapidly becoming an important part of our lives
and forming a new way for people to interact with computers and each other. The impact and …

[图书][B] A survey of evaluation techniques used in augmented reality studies

A Dünser, R Grasset, M Billinghurst - 2008 - academia.edu
In this paper we report on an initial survey of user evaluation techniques used in Augmented
Reality (AR) research. To identify all papers which include AR evaluations we reviewed …

Virtual reality and gamification in education: a systematic review

G Lampropoulos, Kinshuk - Educational technology research and …, 2024 - Springer
This study aims to analyze the use of virtual reality and gamification in education by
examining the existing literature. In addition to virtual reality, this study focuses on gamified …

Perceived usefulness of, engagement with, and effectiveness of virtual reality environments in learning industrial operations: the moderating role of openness to …

EY Wong, RT Hui, H Kong - Virtual Reality, 2023 - Springer
The development of virtual reality (VR) in enhancing the effectiveness of the learning
process, with its interactive, immersive, and intuitive pedagogical environment, has become …

[PDF][PDF] Applying HCI principles to AR systems design

A Dünser, R Grasset, H Seichter, M Billinghurst - 2007 - ir.canterbury.ac.nz
To date most Augmented Reality (AR) design guidelines that can be found in the literature
are rather narrow suggestions derived from specific problems by researchers. Applying …

Summary of usability evaluations of an educational augmented reality application

H Kaufmann, A Dünser - … International Conference, ICVR 2007, Held as …, 2007 - Springer
We summarize three evaluations of an educational augmented reality application for
geometry education, which have been conducted in 2000, 2003 and 2005 respectively …

Mockup Builder: 3D modeling on and above the surface

BR De Araùjo, G Casiez, JA Jorge, M Hachet - Computers & Graphics, 2013 - Elsevier
We present Mockup Builder, a semi-immersive environment for conceptual design which
allows virtual mockups to be created using gestures. Our goal is to provide familiar ways for …