RN Uppot, B Laguna, CJ McCarthy, G De Novi… - Radiology, 2019 - pubs.rsna.org
Advances in virtual immersive and augmented reality technology, commercially available for the entertainment and gaming industry, hold potential for education and clinical use in …
Abstract Most studies of Augmented Reality (AR) in education have considered students' learning outcomes and motivation. Previous studies have revealed that AR has the potential …
Immersive virtual reality (iVR) devices are rapidly becoming an important part of our lives and forming a new way for people to interact with computers and each other. The impact and …
In this paper we report on an initial survey of user evaluation techniques used in Augmented Reality (AR) research. To identify all papers which include AR evaluations we reviewed …
This study aims to analyze the use of virtual reality and gamification in education by examining the existing literature. In addition to virtual reality, this study focuses on gamified …
EY Wong, RT Hui, H Kong - Virtual Reality, 2023 - Springer
The development of virtual reality (VR) in enhancing the effectiveness of the learning process, with its interactive, immersive, and intuitive pedagogical environment, has become …
To date most Augmented Reality (AR) design guidelines that can be found in the literature are rather narrow suggestions derived from specific problems by researchers. Applying …
H Kaufmann, A Dünser - … International Conference, ICVR 2007, Held as …, 2007 - Springer
We summarize three evaluations of an educational augmented reality application for geometry education, which have been conducted in 2000, 2003 and 2005 respectively …
We present Mockup Builder, a semi-immersive environment for conceptual design which allows virtual mockups to be created using gestures. Our goal is to provide familiar ways for …