A collaborative metaverse based a-la-carte framework for tertiary education (CO-MATE)

S Joshi, PJ Pramod - Heliyon, 2023 - cell.com
The paper aims to propose a futuristic educational and learning framework called CO-MATE
(Collaborative Metaverse-based A-La-Carte Framework for Tertiary Education). The …

Media pembelajaran ular tangga bilangan untuk meningkatkan kemampuan kognitif anak usia 5-6 tahun

NS Rekysika, H Haryanto - … Dini: Jurnal Pendidikan Anak Usia Dini, 2019 - ejournal.upi.edu
Masa usia dini adalah masa penting dan krusial bagi setiap manusia. Kognitif anak
berkembang pesat melalui rangsangan di sekitar mereka. Lingkup perkembangan kogntif …

[PDF][PDF] Efektivitas pengembangan media permainan ular tangga sebagai sarana belajar tematik SD

M Chabib, ET Djatmika, D Kuswandi - 2017 - academia.edu
Playing by learning is a way of learning that appropriate with the characteristics of
elementary school children today. Which (1) Start of critical thinking.(2) Start emerging …

[PDF][PDF] Pengembangan Media Pembelajaran Permainan Ular Tangga Pada Materi Sistem Saraf

N Salam, S Safei, J Jamilah - Jurnal Al-Ahya, 2019 - download.garuda.kemdikbud.go.id
Media yang dikembangkan dalam penelitian ini merupakan media pembelajaran visual dan
terdiri dari papan permainan, kartu-kartu pertanyaan berkaitan dengan materi sistem saraf …

[HTML][HTML] Comparison between Conventional, Game-based, and Self-made Storybook-based Oral Health Education on Children's Oral Hygiene Status: A Prospective …

S Sharma, S Saxena, SN Naik, R Bhandari… - … Journal of Clinical …, 2021 - ncbi.nlm.nih.gov
Purpose To assess and compare the effectiveness of conventional method, game-based
and storybook-based oral health education on the oral hygiene status among 7–12-year-old …

Pengaruh penyuluhan dengan media permainan ular tangga terhadap pengetahuan tentang buah dan sayur pada siswa MTs-S Almanar Kecamatan Hamparan …

I Handayani, Z Lubis, EY Aritonang - Jumantik (Jurnal Ilmiah …, 2018 - jurnal.uinsu.ac.id
Fruit and vegetables are very beneficial for the body, but school-aged children seldom
consume them even though it is the period for school-aged children to growth so that …

A moral education learning system based on the snakes and ladders game

E Ibam, T Adekunle, O Agbonifo - EAI Endorsed Transactions on E …, 2018 - eudl.eu
Moral decadence in our society rises more and more and complaints about this issue are
oftentimes about children and their future. Children are likely to disobey due to their inability …

[PDF][PDF] Adaptasi Strategi Gamifikasi Dalam Permainan Ular Tangga Online Sebagai Media Edukasi Covid-19

HD Ariessanti, DA Purwaningtyas… - E-JURNAL JUSITI …, 2020 - digilib.esaunggul.ac.id
Pendidikan dapat diimplementasikan melalui beragam konsep, salah satunya adalah
konsep gamifikasi yang kemudian diadopsi sebagai media pembelajaran. Gamifikasi …

the Effect of Snake and Ladder Game on Student Learning Outcomes in Studying of Islamic History “Fathu Mecca” At the Elementary School Muhammadiyah, North …

RR Wandini, ESD Damanik… - Al-Bidayah: jurnal …, 2021 - ejournal.uin-suka.ac.id
This study examines the effect of the snake and ladder game on Islamic history Fathu Mecca
learning outcomes based on observations at the SD Muhammadiyah in Indonesia. Students …

The Increase of Students Science Cognitive Using Snake Ladder Media

ML Amin, S Sulistyorini… - Journal of Primary …, 2019 - journal.unnes.ac.id
The purpose of the study was to determine the increase in science cognitive of students
using snake ladder media. This study is quantitative research design by applying Pre-test …