CS Oh, JN Bailenson, GF Welch - Frontiers in Robotics and AI, 2018 - frontiersin.org
Social presence, or the feeling of being there with a “real” person, is a crucial component of interactions that take place in virtual reality. This paper reviews the concept, antecedents …
T Hennig-Thurau, DN Aliman, AM Herting… - Journal of the Academy …, 2023 - Springer
Real-time multisensory social interactions (RMSIs) between people are at the center of the metaverse, a new computer-mediated environment consisting of virtual “worlds” in which …
Virtual reality (VR) started about 50 years ago in a form we would recognize today [stereo head-mounted display (HMD), head tracking, computer graphics generated images] …
The presence construct, most commonly defined as the sense of “being there,” has driven research and development of virtual environments (VEs) for decades. Despite that, there is …
MR Miller, H Jun, F Herrera, J Yu Villa, G Welch… - PloS one, 2019 - journals.plos.org
There have been decades of research on the usability and educational value of augmented reality. However, less is known about how augmented reality affects social interactions. The …
Psychological research into human factors frequently uses simulations to study the relationship between human behaviour and the environment. Their validity depends on their …
Virtual environments (VEs) can create collaborative and social spaces, which are increasingly important in the face of remote work and travel reduction. Recent advances …
This study investigated the relationship among three types of presences, including place presence, social presence, and co-presence in virtual worlds and their relationship with …
Early in 2005, Phil Harris, Executive Director of the Association of Educational Communications and Technology, approached Mike Spector and asked if he would like to …