A separate reality: An update on place illusion and plausibility in virtual reality

M Slater, D Banakou, A Beacco, J Gallego… - Frontiers in virtual …, 2022 - frontiersin.org
We review the concept of presence in virtual reality, normally thought of as the sense of
“being there” in the virtual world. We argued in a 2009 paper that presence consists of two …

[HTML][HTML] A systematic review of social presence: Definition, antecedents, and implications

CS Oh, JN Bailenson, GF Welch - Frontiers in Robotics and AI, 2018 - frontiersin.org
Social presence, or the feeling of being there with a “real” person, is a crucial component of
interactions that take place in virtual reality. This paper reviews the concept, antecedents …

Social interactions in the metaverse: Framework, initial evidence, and research roadmap

T Hennig-Thurau, DN Aliman, AM Herting… - Journal of the Academy …, 2023 - Springer
Real-time multisensory social interactions (RMSIs) between people are at the center of the
metaverse, a new computer-mediated environment consisting of virtual “worlds” in which …

Enhancing our lives with immersive virtual reality

M Slater, MV Sanchez-Vives - Frontiers in Robotics and AI, 2016 - frontiersin.org
Virtual reality (VR) started about 50 years ago in a form we would recognize today [stereo
head-mounted display (HMD), head tracking, computer graphics generated images] …

A survey of presence and related concepts

R Skarbez, FP Brooks, Jr, MC Whitton - ACM computing surveys (CSUR), 2017 - dl.acm.org
The presence construct, most commonly defined as the sense of “being there,” has driven
research and development of virtual environments (VEs) for decades. Despite that, there is …

Social interaction in augmented reality

MR Miller, H Jun, F Herrera, J Yu Villa, G Welch… - PloS one, 2019 - journals.plos.org
There have been decades of research on the usability and educational value of augmented
reality. However, less is known about how augmented reality affects social interactions. The …

Psychological and physiological human responses to simulated and real environments: A comparison between Photographs, 360 Panoramas, and Virtual Reality

JL Higuera-Trujillo, JLT Maldonado, CL Millán - Applied ergonomics, 2017 - Elsevier
Psychological research into human factors frequently uses simulations to study the
relationship between human behaviour and the environment. Their validity depends on their …

Proxemics and social interactions in an instrumented virtual reality workshop

J Williamson, J Li, V Vinayagamoorthy… - Proceedings of the …, 2021 - dl.acm.org
Virtual environments (VEs) can create collaborative and social spaces, which are
increasingly important in the face of remote work and travel reduction. Recent advances …

Place presence, social presence, co-presence, and satisfaction in virtual worlds

ST Bulu - Computers & Education, 2012 - Elsevier
This study investigated the relationship among three types of presences, including place
presence, social presence, and co-presence in virtual worlds and their relationship with …

[图书][B] Handbook of research on educational communications and technology: a project of the association for educational communications and technology

D Jonassen, MJ Spector, M Driscoll, MD Merrill… - 2008 - api.taylorfrancis.com
Early in 2005, Phil Harris, Executive Director of the Association of Educational
Communications and Technology, approached Mike Spector and asked if he would like to …