Scrolltimes: Tracing the provenance of paintings as a window into history

W Zhang, W Kam-Kwai, Y Chen, A Jia… - … on Visualization and …, 2024 - ieeexplore.ieee.org
The study of cultural artifact provenance, tracing ownership and preservation, holds
significant importance in archaeology and art history. Modern technology has advanced this …

A cognition-centered personalization framework for cultural-heritage content

GE Raptis, C Fidas, C Katsini, N Avouris - User Modeling and User …, 2019 - Springer
The heterogeneity of the audience of cultural heritage institutions introduces numerous
challenges to the delivery of the content. Considering that people differ in the way they …

[图书][B] Timeline design for visualising cultural heritage data

O Vane - 2020 - search.proquest.com
This thesis is concerned with the design of data visualisations of digitised museum, archive
and library collections, in timelines. As cultural institutions digitise their collections …

[PDF][PDF] Experimental museology: Immersive visualisation and cultural (big) data

S Kenderdine - Experimental Museology Institutions …, 2021 - library.oapen.org
In 1889, Smithsonian Institute curator George B. Goode (1891, p. 427) delivered an
anticipatory lecture entitled 'The future of the museum'in which he forecast that the museum …

Reading Traces: Scalable exploration in elastic visualizations of cultural heritage data

MJ Bludau, V Brüggemann, A Busch… - Computer Graphics …, 2020 - Wiley Online Library
Through a design study, we develop an approach to data exploration that utilizes elastic
visualizations designed to support varying degrees of detail and abstraction. Examining the …

Enjoying death among gamers, viewers, and users: A network visualization of Dark Souls 3's trends on Twitch.tv and Steam platforms

E Gandolfi - Information Visualization, 2018 - journals.sagepub.com
In current Game Research, gaming service platforms such as PlayStation Network, Steam,
and Twitch. tv represent a still poorly investigated topic. Despite the millions of monthly …

Augmented reality museum visiting application based on the Microsoft HoloLens

W Hou - Journal of Physics: Conference Series, 2019 - iopscience.iop.org
Immersive technologies such as the Augmented Reality (AR), which attaches the virtual
information to the real environment, are extending the research space and attracting various …

Physical Metadata Visualisation: The Knitted Personal Library

A Hinze, N Vanderschantz, N Sijnja, B Rogers… - Proceedings of the …, 2022 - dl.acm.org
Personal collections, be they books, music, or artefacts have significance to the owner, and
provide conversation and engagement with visitors. For example visitors of physical libraries …

[PDF][PDF] Integrating User-Centered Design with the Agile Software Development Methodology for a Cultural Heritage Information System.

NN Anuar, MK Othman - IxD&A, 2020 - mifav.uniroma2.it
This paper reports on the findings of a user study on the design ideas for the Sarawak Digital
Cultural Heritage Progressive Web App (PWA). The study elucidates the integration of User …

Designing a Computational Interface for the Study of Collections:'Grouper'as a Research Tool

D Savasta, E Kocabıyık - NERD-New Experimental Research in …, 2021 - degruyter.com
We conceptualized and prototyped a computational interface1–named 'Grouper'–to both
theoretically explore and practically address an apparent problem that is experienced by …