Virtual reality in cognitive and motor rehabilitation: facts, fiction and fallacies

G Tieri, G Morone, S Paolucci, M Iosa - Expert review of medical …, 2018 - Taylor & Francis
Introduction: Over recent decades many researchers and clinicians have started to use
Virtual Reality (VR) as a new technology for implementing innovative rehabilitation …

[HTML][HTML] Impact of virtual reality-based therapies on cognition and mental health of stroke patients: systematic review and meta-analysis

Q Zhang, Y Fu, Y Lu, Y Zhang, Q Huang, Y Yang… - Journal of medical …, 2021 - jmir.org
Background Stroke remains one of the major chronic illnesses worldwide that health care
organizations will need to address for the next several decades. Individuals poststroke are …

The effects of virtual reality training on function in chronic stroke patients: A systematic review and meta‐analysis

HS Lee, YJ Park, SW Park - BioMed research international, 2019 - Wiley Online Library
Objective. The aim of this study was to perform a meta‐analysis to examine whether virtual
reality (VR) training is effective for lower limb function as well as upper limb and overall …

Virtual reality for stroke rehabilitation

KE Laver, B Lange, S George… - Cochrane database …, 2017 - cochranelibrary.com
Background Virtual reality and interactive video gaming have emerged as recent treatment
approaches in stroke rehabilitation with commercial gaming consoles in particular, being …

The clinical utility of virtual reality in neurorehabilitation: a systematic review

T Massetti, TD Da Silva, TB Crocetta… - Journal of central …, 2018 - journals.sagepub.com
Background: Virtual reality (VR) experiences (through games and virtual environments) are
increasingly being used in physical, cognitive, and psychological interventions. However …

Effect of specific over nonspecific VR-based rehabilitation on poststroke motor recovery: a systematic meta-analysis

M Maier, B Rubio Ballester, A Duff… - … and neural repair, 2019 - journals.sagepub.com
Background. Despite the rise of virtual reality (VR)-based interventions in stroke
rehabilitation over the past decade, no consensus has been reached on its efficacy. This …

The use of commercial video games in rehabilitation: a systematic review

B Bonnechère, B Jansen, L Omelina… - International journal of …, 2016 - journals.lww.com
The aim of this paper was to investigate the effect of commercial video games (VGs) in
physical rehabilitation of motor functions. Several databases were screened (Medline, SAGE …

What do randomized controlled trials say about virtual rehabilitation in stroke? A systematic literature review and meta-analysis of upper-limb and cognitive outcomes

A Aminov, JM Rogers, S Middleton… - … of neuroengineering and …, 2018 - Springer
Background Virtual-reality based rehabilitation (VR) shows potential as an engaging and
effective way to improve upper-limb function and cognitive abilities following a stroke …

Virtual reality experiences, embodiment, videogames and their dimensions in neurorehabilitation

D Perez-Marcos - Journal of neuroengineering and rehabilitation, 2018 - Springer
Background In the context of stroke rehabilitation, new training approaches mediated by
virtual reality and videogames are usually discussed and evaluated together in reviews and …

Routine provision of feedback from patient‐reported outcome measurements to healthcare providers and patients in clinical practice

C Gibbons, I Porter… - Cochrane Database …, 2021 - cochranelibrary.com
Background Patient‐reported outcomes measures (PROMs) assess a patient's subjective
appraisal of health outcomes from their own perspective. Despite hypothesised benefits that …