Real-time voxelization for complex polygonal models

Z Dong, W Chen, H Bao, H Zhang… - 12th Pacific Conference …, 2004 - ieeexplore.ieee.org
In this paper, we present an efficient voxelization algorithm for complex polygonal models by
exploiting newest programmable graphics hardware. We first convert the model into three …

A fast depth-buffer-based voxelization algorithm

EA Karabassi, G Papaioannou… - Journal of graphics …, 1999 - Taylor & Francis
This paper presents a fast and easy to implement voxelization algorithm, which is based on
the z-buffer. Unlike most existing methods, our approach is suitable both for polygonal and …

Single-pass gpu solid voxelization and applications

E Eisemann, X Décoret - GI'08: Proceedings of graphics interface …, 2008 - inria.hal.science
In this paper, we present a single-pass technique to voxelize the interior of watertight 3D
models with high resolution grids in realtime during a single rendering pass. Further, we …

Legolization: Optimizing lego designs

SJ Luo, Y Yue, CK Huang, YH Chung, S Imai… - ACM Transactions on …, 2015 - dl.acm.org
Building LEGO sculptures requires accounting for the target object's shape, colors, and
stability. In particular, finding a good layout of LEGO bricks that prevents the sculpture from …

Conservative voxelization

L Zhang, W Chen, DS Ebert, Q Peng - The Visual Computer, 2007 - Springer
We propose a novel hardware-accelerated voxelization algorithm for polygonal models.
Compared with previous approaches, our algorithm has a major advantage that it …

Systems and methods for ultrasound simulation using depth peeling

RB Falk, T Perlaki, M Ikits - US Patent 8,428,326, 2013 - Google Patents
Abstract Systems and methods for ultrasound simulation using depth peeling are disclosed.
In one disclosed embodiment, a method includes the steps of receiving a sensor signal …

[PDF][PDF] Fast CSG voxelization by frame buffer pixel mapping

S Fang, D Liao - Proceedings of the 2000 IEEE symposium on Volume …, 2000 - dl.acm.org
This paper describes a fast algorithm for the volume conversion and rendering of CSG
models constructed from both geometric and volumetric primitives. Using 3D texture …

Real-time volume-based ambient occlusion

G Papaioannou, ML Menexi… - IEEE Transactions on …, 2010 - ieeexplore.ieee.org
Real-time rendering can benefit from global illumination methods to make the 3D
environments look more convincing and lifelike. On the other hand, the conventional global …

[PDF][PDF] Fast dexelization of polyhedral models using ray-tracing cores of GPU

M Inui, K Kaba, N Umezu - Comput. Aided Des. & Appl, 2021 - cad-journal.net
State-of-the-art GPUs are equipped with special hardware called RT cores dedicated to
image processing for a type of 3D computer graphics called raytracing. In this paper, we …

Legorization with multi-height bricks from silhouette-fitted voxelization

G Yun, C Park, H Yang, K Min - Proceedings of the Computer Graphics …, 2017 - dl.acm.org
We present a legorization framework that produces a LEGO model from user-specified 3D
mesh model. Our framework is composed of two stages: voxelization and legorization. In the …