EA Karabassi, G Papaioannou… - Journal of graphics …, 1999 - Taylor & Francis
This paper presents a fast and easy to implement voxelization algorithm, which is based on the z-buffer. Unlike most existing methods, our approach is suitable both for polygonal and …
E Eisemann, X Décoret - GI'08: Proceedings of graphics interface …, 2008 - inria.hal.science
In this paper, we present a single-pass technique to voxelize the interior of watertight 3D models with high resolution grids in realtime during a single rendering pass. Further, we …
SJ Luo, Y Yue, CK Huang, YH Chung, S Imai… - ACM Transactions on …, 2015 - dl.acm.org
Building LEGO sculptures requires accounting for the target object's shape, colors, and stability. In particular, finding a good layout of LEGO bricks that prevents the sculpture from …
L Zhang, W Chen, DS Ebert, Q Peng - The Visual Computer, 2007 - Springer
We propose a novel hardware-accelerated voxelization algorithm for polygonal models. Compared with previous approaches, our algorithm has a major advantage that it …
RB Falk, T Perlaki, M Ikits - US Patent 8,428,326, 2013 - Google Patents
Abstract Systems and methods for ultrasound simulation using depth peeling are disclosed. In one disclosed embodiment, a method includes the steps of receiving a sensor signal …
S Fang, D Liao - Proceedings of the 2000 IEEE symposium on Volume …, 2000 - dl.acm.org
This paper describes a fast algorithm for the volume conversion and rendering of CSG models constructed from both geometric and volumetric primitives. Using 3D texture …
G Papaioannou, ML Menexi… - IEEE Transactions on …, 2010 - ieeexplore.ieee.org
Real-time rendering can benefit from global illumination methods to make the 3D environments look more convincing and lifelike. On the other hand, the conventional global …
M Inui, K Kaba, N Umezu - Comput. Aided Des. & Appl, 2021 - cad-journal.net
State-of-the-art GPUs are equipped with special hardware called RT cores dedicated to image processing for a type of 3D computer graphics called raytracing. In this paper, we …
G Yun, C Park, H Yang, K Min - Proceedings of the Computer Graphics …, 2017 - dl.acm.org
We present a legorization framework that produces a LEGO model from user-specified 3D mesh model. Our framework is composed of two stages: voxelization and legorization. In the …