Shaping and Being Shaped by Drones: Programming in Perception-Action Loops

M Sondoqah, F Ben Abdesslem, K Popova… - Proceedings of the …, 2024 - dl.acm.org
In a long-term commitment to designing for the aesthetics of human–drone interactions, we
have been troubled by the lack of tools for shaping and interactively feeling drone …

Shaping and Being Shaped by Drones: Supporting Perception-Action Loops

M Sondoqah, FB Abdesslem, K Popova… - arXiv preprint arXiv …, 2023 - arxiv.org
We report on a three-day challenge during which five teams each programmed a nanodrone
to be piloted through an obstacle course using bodily movement, in a 3D transposition of …

Physical Locomotion for Virtual Environments

M Hedlund - Extended Abstracts of the CHI Conference on Human …, 2024 - dl.acm.org
Physical interaction can provide users with engaging experiences and more healthy active
interfaces. In virtual environments, physical interaction can be used for locomotion purposes …

Motion-based feature analysis for the design of full-body interactions in the context of computer vision and large volume spaces

A Escamilla Pinilla - 2024 - openaccess.uoc.edu
Human-computer interaction (HCI) is evolving towards more natural, social, and user-
centered interactions, specifically focusing on the use of the entire body as an interface. Full …