The integration of the humanities and arts with sciences, engineering, and medicine in higher education: Branches from the same tree

A Bear, D Skorton - 2018 - books.google.com
In the United States, broad study in an array of different disciplines â€" arts, humanities,
science, mathematics, engineeringâ€" as well as an in-depth study within a special area of …

Effects of video-game play on information processing: A meta-analytic investigation

KL Powers, PJ Brooks, NJ Aldrich, MA Palladino… - Psychonomic bulletin & …, 2013 - Springer
Do video games enhance cognitive functioning? We conducted two meta-analyses based
on different research designs to investigate how video games impact information-processing …

Video games in health care: Closing the gap

PM Kato - Review of general psychology, 2010 - journals.sagepub.com
Although a great deal of media attention has been given to the negative effects of playing
video games, relatively less attention has been paid to the positive effects of engaging in this …

The research and evaluation of serious games: Toward a comprehensive methodology

I Mayer, G Bekebrede, C Harteveld… - British journal of …, 2014 - Wiley Online Library
The authors present the methodological background to and underlying research design of
an ongoing research project on the scientific evaluation of serious games and/or computer …

Exploring the potential of computer and video games for health and physical education: A literature review

M Papastergiou - Computers & Education, 2009 - Elsevier
This study aims at critically reviewing recently published scientific literature on the use of
computer and video games in Health Education (HE) and Physical Education (PE) with a …

Training and learning robotic surgery, time for a more structured approach: a systematic review

HWR Schreuder, R Wolswijk… - … Journal of Obstetrics …, 2012 - Wiley Online Library
Please cite this paper as: Schreuder H, Wolswijk R, Zweemer R, Schijven M, Verheijen R.
Training and learning robotic surgery, time for a more structured approach: a systematic …

Video games and surgical ability: a literature review

J Lynch, P Aughwane, TM Hammond - Journal of surgical education, 2010 - Elsevier
OBJECTIVE: Surgical training is rapidly evolving because of reduced training hours and the
reduction of training opportunities due to patient safety concerns. There is a popular …

Can video games enhance surgical skills acquisition for medical students? A systematic review

A Gupta, B Lawendy, MG Goldenberg, E Grober… - Surgery, 2021 - Elsevier
Objective To systematically assess literature examining the impact of being a gamer or
participating in video-game–based training on surgical skills acquisition amongst medical …

Towards a comprehensive methodology for the research and evaluation of serious games

I Mayer - Procedia Computer Science, 2012 - Elsevier
The author presents the methodological backgrounds and underlying research design of an
on-going scientific research project concerned with the scientific evaluation of serious …

Robotic surgery

HWR Schreuder, RHM Verheijen - BJOG: An International …, 2009 - Wiley Online Library
Over the past decade, there has been an exponential growth of robot‐assisted procedures
and of publications concerning robotic‐assisted laparoscopic surgery. From a review of the …