Virtual reality and gamification in education: a systematic review

G Lampropoulos, Kinshuk - Educational technology research and …, 2024 - Springer
This study aims to analyze the use of virtual reality and gamification in education by
examining the existing literature. In addition to virtual reality, this study focuses on gamified …

State of the art of molecular visualization in immersive virtual environments

D Kuťák, P Vázquez, T Isenberg… - Computer Graphics …, 2023 - Wiley Online Library
Visualization plays a crucial role in molecular and structural biology. It has been successfully
applied to a variety of tasks, including structural analysis and interactive drug design. While …

Gamification and virtual reality for digital twin learning and training: architecture and challenges

A Bucchiarone - Virtual Reality & Intelligent Hardware, 2022 - Elsevier
Abstract Background Digital Twins are becoming increasingly popular in a variety of
industries to manage complex systems. As digital twins become more sophisticated, there is …

Reconstruction of industrial and historical heritage for cultural enrichment using virtual and augmented reality

L Paulauskas, A Paulauskas, T Blažauskas… - Technologies, 2023 - mdpi.com
Because of its benefits in providing an engaging and mobile environment, virtual reality (VR)
has recently been rapidly adopted and integrated in education and professional training …

Locomotion techniques with EEG signals in a virtual reality environment

Y Daşdemir - Displays, 2023 - Elsevier
The popularity of virtual reality (VR) experiences has been driven by a combination of
technological advances, increased accessibility, and increased interest from both …

Immersive virtual-reality system for aircraft maintenance education: a case study

Á Gómez-Cambronero, I Miralles, A Tonda, I Remolar - Applied Sciences, 2023 - mdpi.com
Aircraft maintenance is a highly relevant procedure in many industries, yet obtaining
qualified personnel to carry it out is a difficult task. Training in such techniques is complex …

Gamified Virtual Reality for Library Services: The Effect of Gamification on Enhancing Knowledge Retention and User Engagement

K Jansukpum, S Chernbumroong… - New Review of …, 2024 - Taylor & Francis
The objective of the present study was to examine the effects of using gamification
implemented in immersive virtual reality for the promotion of library services in the university …

Data Mining of Formative and Summative Assessments for Improving Teaching Materials towards Adaptive Learning: A Case Study of Programming Courses at the …

H Tran, T Vu-Van, T Bang, TV Le, HA Pham… - Electronics, 2023 - mdpi.com
It is crucial to review and update course materials regularly in higher education. However, in
the course evaluation process, it is debatable what a difficult learning topic is. This paper …

Exploring learning curves in acupuncture education using vision-based needle tracking

DD Pham, TH Luu, LTC Tran, HT Nguyen Thi… - Multimodal …, 2023 - mdpi.com
Measuring learning curves allows for the inspection of the rate of learning and competency
threshold for each individual, training lesson, or training method. In this work, we …

Improving user experience and communication of digitally enhanced advanced services (DEAS) offers in manufacturing sector

MS Khan, V Charissis, P Godsiff, Z Wood… - Multimodal …, 2022 - mdpi.com
Digitally enhanced advanced services (DEAS), offered currently by various industries, could
be a challenging concept to comprehend for potential clients. This could result in limited …