Georgios N. Yannakakis Julian Togelius Page 1 Artificial Intelligence and Games Georgios N. Yannakakis Julian Togelius Page 2 Artificial Intelligence and Games Page 3 Georgios N …
S Azad, C Martens - Proceedings of the ACM on Human-Computer …, 2021 - dl.acm.org
Bolstered by a growing interest in simulating believable non-player characters (NPCs), work on NPC models has spanned topics such as planning, procedural storytelling, decision …
There is a peculiar method in the area of procedural narrative called emergent narrative: instead of automatically inventing stories or deploying authored narrative content, a system …
Over the last few decades there has been immense growth in the video game industry, and we have seen great improvements in both graphics and audio. Unfortunately, the …
When studying the impact of interactive narratives, especially in high impact, sensitive domains such as education and health, it is important that the narrative design as a whole is …
Abstract Papers, Please, by Lucas Pope (2013), explores the story of a customs inspector in the fictional political regime of Arstotzka. In this paper we explore the stories, systems and …
A Popescu, J Broekens… - IEEE Transactions on …, 2013 - ieeexplore.ieee.org
In this paper we present GAMYGDALA, an emotional appraisal engine that enables game developers to easily add emotions to their Non-Player Characters (NPC). Our approach …
This paper proposes a model for designing games around Artificial Intelligence (AI). AI- based games put AI in the foreground of the player experience rather than in a supporting …
New player experiences require new game designs–and some designs only become possible with new technology. Emergent narratives are part of existing story games but the …