Haptic-assistive technologies for audition and vision sensory disabilities

F Sorgini, R Caliò, MC Carrozza… - Disability and …, 2018 - Taylor & Francis
Purpose: The aim of this review is to analyze haptic sensory substitution technologies for
deaf, blind and deaf–blind individuals. Method: The literature search has been performed in …

Game accessibility for visually impaired people: a review

E Agrimi, C Battaglini, D Bottari, G Gnecco, B Leporini - Soft Computing, 2024 - Springer
Playing games is an important way to promote the integration, inclusion, and socialization of
participants. This is especially the case of persons with disabilities, such as visually impaired …

Matching with shape contexts

S Belongie, G Mori, J Malik - Statistics and analysis of shapes, 2006 - Springer
We present a novel approach to measuring similarity between shapes and exploit it for
object recognition. In our framework, the measurement of similarity is preceded by (1) …

Juicy haptic design: Vibrotactile embellishments can improve player experience in games

T Singhal, O Schneider - Proceedings of the 2021 chi conference on …, 2021 - dl.acm.org
Game designers and researchers employ a sophisticated language for producing great
player experiences with concepts such as juiciness, which refers to excessive positive …

Exploring intuitive visuo-tactile interaction design for culture education: A Chinese-chess-based case study

Q Yuan, K Chen, Q Yang, Z Pan, J Xu… - International Journal of …, 2024 - Taylor & Francis
Gamified and immersive educational interventions have proven to be powerful motivators to
encourage participation in unattractive activities, and human–computer interaction (HCI) is …

Systematic review: Investigating the effectiveness of assistive technology to enable internet access for individuals with deafblindness

E Perfect, A Jaiswal, TC Davies - Assistive Technology, 2019 - Taylor & Francis
The purpose of this study is to systematically review published evidence regarding the
development, use, and effectiveness of assistive devices and technol ogies that enable …

Affective gaming: A comprehensive survey

I Kotsia, S Zafeiriou, S Fotopoulos - Proceedings of the IEEE …, 2013 - cv-foundation.org
A typical gaming scenario involves a player interacting with a game by a specialized input
device, such as a joystic, a mouse, a keyboard etc. Recent technological advances have …

A comparative analysis of sensor fusion algorithms for miniature imu measurements

K Çoçoli, L Badia - … Seminar on Intelligent Technology and Its …, 2023 - ieeexplore.ieee.org
Inertial measurement units, typically consisting of tri-axis gyroscopes and accelerometers,
are very important for a plethora of applications in the upcoming Tactile Internet. Yet …

Multimodal sensing in affective gaming

I Kotsia, S Zafeiriou, G Goudelis, I Patras… - Emotion in Games …, 2016 - Springer
A typical gaming scenario, as developed in the past 20 years, involves a player interacting
with a game using a specialized input device, such as a joystick, a mouse, a keyboard or a …

Persuasive structures in advergames

T de la Hera Conde-Pumpido - 2012 - repub.eur.nl
Since the publication of Ian Bogost's two first books (2006, 2007), procedural rhetoric has
been the focus of attention of many scholars working on persuasive strategies in digital …