Reduction of cybersickness in head mounted displays use: A systematic review and taxonomy of current strategies

S Ang, J Quarles - Frontiers in Virtual reality, 2023 - frontiersin.org
This literature review examines the existing research into cybersickness reduction with
regards to head mounted display use. Cybersickness refers to a collection of negative …

Virtual reality sickness detection: an approach based on physiological signals and machine learning

N Martin, N Mathieu, N Pallamin… - … symposium on mixed …, 2020 - ieeexplore.ieee.org
Virtual Reality (VR) is spreading to the general public but still has a major issue: VR
sickness. To take it into consideration and minimize its occurrence, evaluation methods are …

You're in for a bumpy ride! uneven terrain increases cybersickness while navigating with head mounted displays

S Ang, J Quarles - 2022 IEEE Conference on Virtual Reality and …, 2022 - ieeexplore.ieee.org
Cybersickness (ie, visually induced motion sickness) serves as a significant obstacle to the
usage and broader adoption of virtual reality (VR) technologies. This collection of symptoms …

Immersive process model exploration in virtual reality

A Zenner, A Makhsadov, S Klingner… - IEEE transactions on …, 2020 - ieeexplore.ieee.org
In many professional domains, relevant processes are documented as abstract process
models, such as event-driven process chains (EPCs). EPCs are traditionally visualized as …

Take a look around–the impact of decoupling gaze and travel-direction in seated and ground-based virtual reality utilizing torso-directed steering

D Zielasko, YC Law, B Weyers - … on Virtual Reality and 3D User …, 2020 - ieeexplore.ieee.org
Leaning (the upper body) has several times been shown to be a suitable virtual travel
technique when being seated; in both, flying as well as ground-based scenarios. The …

Evaluating performance and gameplay of virtual reality sickness techniques in a first-person shooter game

D Monteiro, H Chen, HN Liang, H Tu… - 2021 IEEE Conference …, 2021 - ieeexplore.ieee.org
In virtual reality (VR) games, playability and immersion levels are important because they
affect gameplay, enjoyment, and performance. However, they can be adversely affected by …

Systematic design space exploration of discrete virtual rotations in vr

D Zielasko, J Heib, B Weyers - … on Virtual Reality and 3D User …, 2022 - ieeexplore.ieee.org
Continuous virtual rotation is likely one of the biggest contributors to cybersickness, while
simultaneously being necessary for many VR scenarios where the user, for instance, is …

Hyperjumping in virtual vancouver: Combating motion sickness by merging teleporting and continuous vr locomotion in an embodied hands-free vr flying paradigm

BE Riecke, D Clement, A Adhikari, D Quesnel… - ACM SIGGRAPH 2022 …, 2022 - dl.acm.org
Motion sickness, unintuitive navigation, and limited agency are critical issues in VR/XR
impeding wide-spread adoption and enjoyable user experiences. To tackle these …

Subject 001-a detailed self-report of virtual reality induced sickness

D Zielasko - 2021 IEEE Conference on Virtual Reality and 3D …, 2021 - ieeexplore.ieee.org
Cybersickness is a show stopper and fortunately, the awareness of this has massively raised
within the last couple of years. Still, a lot of people do not know how it feels and draw wrong …

Using quantitative data on postural activity to develop methods to predict and prevent cybersickness

GS Bailey, DG Arruda, TA Stoffregen - Frontiers in Virtual Reality, 2022 - frontiersin.org
In this article, we discuss general approaches to the design of interventions that are
intended to overcome the problem of cybersickness among users of head-mounted display …