[HTML][HTML] Serious gaming technology in upper extremity rehabilitation: scoping review

E Koutsiana, I Ladakis, D Fotopoulos, A Chytas… - JMIR Serious …, 2020 - games.jmir.org
Background: Serious gaming has increasingly gained attention as a potential new
component in clinical practice. Specifically, its use in the rehabilitation of motor dysfunctions …

A systematic mapping study on digital game adaptation dimensions

C Carvalho, L Teran, M Mota, R Pereira - Proceedings of the 21st …, 2022 - dl.acm.org
Designing accessible digital games requires considering social, technical, and cultural
aspects according to the diversity of the target audience. One way to address this diversity of …

A motion and force analysis system for human upper-limb exercises

M Theofanidis, A Lioulemes, F Makedon - Proceedings of the 9th ACM …, 2016 - dl.acm.org
This paper describes a novel system that can demonstrate the potential to track and estimate
the torques that affect the human arm of an individual that performs rehabilitation exercises …

A fuzzy data warehouse approach for the customer performance measurement for a hearing instrument manufacturing company

D Fasel - 2009 Sixth International Conference on Fuzzy …, 2009 - ieeexplore.ieee.org
This paper uses a fuzzy data warehouse approach to support the fuzzy analysis of the
customer performance measurement. A data warehouse concept supporting fuzzy …

Technologies to Support Adaptable Game Design: A Systematic Mapping Study

C Carvalho, L Teran, M Mota… - Journal of the Brazilian …, 2024 - journals-sol.sbc.org.br
Designing games accessible and inclusive to a broader audience requires considering
social, technical, and cultural aspects that recognize the diversity of the target audience. One …

Quantitative analysis of the human upper-limp kinematic model for robot-based rehabilitation applications

A Lioulemes, M Theofanidis… - 2016 IEEE International …, 2016 - ieeexplore.ieee.org
Upper-limb robotic rehabilitation systems should inform the therapists for their patients
status. Such therapy systems must be developed carefully by taking into consideration real …

Multimodal analysis of serious games for cognitive and physiological assessment

B Chebaa, A Lioulemes, M Abujelala, D Ebert… - Proceedings of the 9th …, 2016 - dl.acm.org
Serious games usually refer to virtual games used for training, simulation, or education and
can engage users in cognitive and physical tasks. The design of serious games may offer …

Dynamic adjustment of physical exercises based on performance using the proficio robotic arm

E Saraee, M Betke - Proceedings of the 9th ACM International …, 2016 - dl.acm.org
Physical therapy is an essential element in a comprehensive rehabilitation plan. Robot-
assisted solutions have recently become more common to support the patient throughout the …

Magni: A real-time robot-aided game-based tele-rehabilitation system

S Gattupalli, A Lioulemes, SN Gieser… - Universal Access in …, 2016 - Springer
During the last two decades, robotic rehabilitation has become widespread, particularly for
upper limb physical rehabilitation. Major findings prove that the efficacy of robot-assisted …

Adaptive user and haptic interfaces for smart assessment and training

A Lioulemes - Companion Publication of the 21st International …, 2016 - dl.acm.org
My research is focusing on developing smart robotic rehabilitation interfaces that use
machine intelligence to adjust the level of difficulty, assess physical and mental obstacles on …