There is no doubt that an abundance of factors exists that makes learning with serious games successful. Research articles reporting on these factors, however, tend to focus on …
In the last years, there has been an increasing interest in the design of video games as a tool for education, training, health promotion, socialization, etc. Usability, which is a key …
The use of serious games in teaching and training is increasing; however, there is a lack of suitable evaluation frameworks to evaluate the different quality characteristics in the serious …
E Huynh, A Nyhout, P Ganea… - IEEE Transactions on …, 2020 - ieeexplore.ieee.org
Building on game design and education research, this paper introduces narrative-focused role-playing games as a way to promote visualization literacy in young children …
Featured Application A metric to evaluate gaming and educational features of already developed serious games. This model can also guide the design of new serious games …
ABSTRACT Aim/Purpose This work examines which factors influence user views on the learning effectiveness of serious games. For that matter, a model was developed and tested …
Although a number of researchers consider serious games as effective teaching/learning tools, the literature is fragmented when it comes to the factors that shape the users' …
S Yu - Computational intelligence, 2021 - Wiley Online Library
The educational sector faces a new dimension that is dominated by lifelong learning and is affected by the technical, social, and cultural changes. This pattern represents the need to …
CC Chang, T Johnson - Journal of Computers in Education, 2021 - Springer
The purpose of this study was to evaluate the usability of a game-based learning material. The heuristics and think-aloud approach were employed to determine the usability of the …