A systematic literature review on serious games evaluation: An application to software project management

A Calderón, M Ruiz - Computers & Education, 2015 - Elsevier
Training that future practitioners receive in software project management is a topic of great
importance. The objective of this systematic literature review is to summarize the current …

Success factors for serious games to enhance learning: a systematic review

WS Ravyse, A Seugnet Blignaut, V Leendertz… - Virtual Reality, 2017 - Springer
There is no doubt that an abundance of factors exists that makes learning with serious
games successful. Research articles reporting on these factors, however, tend to focus on …

Academic methods for usability evaluation of serious games: a systematic review

R Yanez-Gomez, D Cascado-Caballero… - Multimedia Tools and …, 2017 - Springer
In the last years, there has been an increasing interest in the design of video games as a
tool for education, training, health promotion, socialization, etc. Usability, which is a key …

Serious games: Quality characteristics evaluation framework and case study

AJ Abdellatif, B McCollum… - 2018 IEEE Integrated …, 2018 - ieeexplore.ieee.org
The use of serious games in teaching and training is increasing; however, there is a lack of
suitable evaluation frameworks to evaluate the different quality characteristics in the serious …

Designing narrative-focused role-playing games for visualization literacy in young children

E Huynh, A Nyhout, P Ganea… - IEEE Transactions on …, 2020 - ieeexplore.ieee.org
Building on game design and education research, this paper introduces narrative-focused
role-playing games as a way to promote visualization literacy in young children …

A new measure for serious games evaluation: gaming educational balanced (GEB) model

K Martinez, MI Menéndez-Menéndez, A Bustillo - Applied Sciences, 2022 - mdpi.com
Featured Application A metric to evaluate gaming and educational features of already
developed serious games. This model can also guide the design of new serious games …

[PDF][PDF] Factors influencing the subjective learning effectiveness of serious games

E Fokides, P Atsikpasi, P Kaimara… - Journal of Information …, 2019 - jite.org
ABSTRACT Aim/Purpose This work examines which factors influence user views on the
learning effectiveness of serious games. For that matter, a model was developed and tested …

Let players evaluate serious games. Design and validation of the Serious Games Evaluation Scale

E Fokides, P Atsikpasi, P Kaimara, I Deliyannis - ICGA journal, 2019 - content.iospress.com
Although a number of researchers consider serious games as effective teaching/learning
tools, the literature is fragmented when it comes to the factors that shape the users' …

Application of computer information technology in college physical education using fuzzy evaluation theory

S Yu - Computational intelligence, 2021 - Wiley Online Library
The educational sector faces a new dimension that is dominated by lifelong learning and is
affected by the technical, social, and cultural changes. This pattern represents the need to …

Integrating heuristics and think-aloud approach to evaluate the usability of game-based learning material

CC Chang, T Johnson - Journal of Computers in Education, 2021 - Springer
The purpose of this study was to evaluate the usability of a game-based learning material.
The heuristics and think-aloud approach were employed to determine the usability of the …