How attachment affects user stickiness on live streaming platforms: A socio-technical approach perspective

Y Li, X Li, J Cai - Journal of Retailing and Consumer Services, 2021 - Elsevier
User stickiness is an important factor in the development of live streaming shopping
platforms, which describes the degree of users' attention to the platforms. Although some e …

Developing personas for live streaming commerce platforms with user survey data

R Zhong, S Han, Z Wang - Universal Access in the Information Society, 2024 - Springer
Live streaming commerce has emerged as a novel form of online marketing that offers live
streaming commerce platforms a means of meeting different user groups' needs. The …

Autonomous and Sustainable Service economies: Data-Driven optimization of Design and Operations through Discovery of Multi-perspective parameters

N Alahmari, R Mehmood, A Alzahrani, T Yigitcanlar… - Sustainability, 2023 - mdpi.com
The rise in the service economy has been fueled by breakthroughs in technology,
globalization, and evolving consumer patterns. However, this sector faces various …

The effects of game mechanics on user retention in using social live streaming services

HT Tsou, YH Lin, PY Loo - Marketing Intelligence & Planning, 2024 - emerald.com
Purpose Social live streaming services (SLSS) have infused gamification into interface
design and feature applications. Firms adopt gamification mechanisms to win customer …

Behind the scenes: exploring context and audience engagement behaviors in YouTube vlogs

H Zhang - International conference on human-computer …, 2022 - Springer
Famous video bloggers (vloggers) on YouTube can develop large audiences, which can be
related to the gaining of audience engagement (AE), manifested by the viewers' participation …

Gamification in Live Streaming Platform: A Systematic Literature Review

M Karsen, TW Anantha, AB HR… - 2023 11th International …, 2023 - ieeexplore.ieee.org
Gamification uses game design techniques, game thinking, and game mechanics to
enhance non-game context. Gamification usually refers to applications and processes …

Cyber social interactions: Information behavior in between social and parasocial interactions

WG Stock, KJ Fietkiewicz, K Scheibe… - Journal of Information …, 2022 - koreascience.kr
Participants in real-time online sessions, be it (business) meetings, virtual school lessons, or
social live streams, all engage in cyber social interactions. Unlike parasocial interactions …

Multi-platform Distribution of Video Content: An Analysis of Video Content Cross-posted by YouTubers on Bilibili

H Zhang, K Scheibe - International Conference on Human-Computer …, 2023 - Springer
Among YouTube content creators from the Western culture, it is becoming more and more
present to upload their YouTube content on the Chinese video-sharing platform Bilibili …

[PDF][PDF] Information Behavior on Social Media: Services, Users, and Usage

K Scheibe - 2023 - docserv.uni-duesseldorf.de
Many people around the globe use social media on a daily basis. Information shared on
social media can have a great impact on society. This underlines the importance of …

The Influence of Mobile Phone Addiction on Academic Achievement Among Teenagers

ND Norazman, NMM Mothar… - … and Media 2022 (i …, 2023 - atlantis-press.com
This study seeks to investigate how mobile phone addiction affects academic performance. It
focuses on mobile phone addiction, including internet addiction, game addiction, and …