ON Saracho, B Spodek - 2013 - api.taylorfrancis.com
Early childhood education is a field that includes practitioners in nursery schools, elementary schools, Head Start centers, child care centers, family homes, and other …
Abstract1 Gamification, or the introduction of game elements to non-game contexts, has the potential to improve learning by increasing student motivation. However, there is little …
Despite governments' best efforts, many people in Latin America and the Caribbean don't have the skills they need to thrive. This book looks at what policies work, and don't work, so …
Learning is the foundation of the human experience. It begins at birth and never stops, a continuous and malleable link across life stages of human development. Disparities in …
Abstract Information and communication technologies can be used for educational purposes, but these devices may also pose as distractors that may tamper with the learning …
R Araya, K Diaz - Education Sciences, 2020 - mdpi.com
The impact of online math programs depends on its implementation, especially in vulnerable populations from developing countries. An existing online platform was adapted, at the …
B Piper, A Oyanga, J Mejia… - International Journal of …, 2017 - learntechlib.org
Previous large-scale education technology interventions have shown only modest results. Building on results from an earlier randomized controlled trial of three different applications …
The explosion in digital connectivity, globalisation and the rapid growth in digital technologies over the last two decades has revolutionised the way that businesses perform …
Information and communication technologies, such as laptops, can be used for educational purposes as they provide users with computational tools, information storage and …