Digital platforms are one of the educational resources that were used in education prior to Covid-19 pandemic. Nevertheless, the pandemic has led to a complete shift to learning via …
Gamification is one of the basic components that enhance the sustainability of learning management systems (LMSs) in improving learning outcomes and motivating learners to …
AA Al-Nasheri, WS Alhalafawy - Journal for ReAttach Therapy and …, 2023 - jrtdd.com
The pandemic of COVID-19 required a sudden shift to online distance education all over the world. In Saudi Arabia, like other countries, teachers had to move from face-to-face …
The expansion of the use of electronic games has led to a surge in the rates of gaming addiction among adolescents. Electronic games addiction (EGA) presents, of course …
Modern approaches in education technology, which make use of advanced resources such as electronic books, infographics, and mobile applications, are progressing to improve …
The impact of simulation programs on the educational environment for students in higher education has to be further investigated because there are not many researches about their …
Gamified platforms have a great role in motivating students to proceed with enthusiasm in learning events and activities. The COVID-19 pandemic has generated some tensions and …
RY Saleem, MZT Zaki… - Journal of …, 2024 - systems.enpress-publisher.com
The COVID-19 epidemic is a significant humanitarian crisis witnessed in contemporary times, necessitating the exploration of techniques and approaches that might augment the …
The research aimed to investigate the perceptions of public education teachers in Jeddah towards Madrasati learning management system during COVID-19. To achieve this goal, the …