Adaptive virtual reality-based training: a systematic literature review and framework

M Zahabi, AM Abdul Razak - Virtual Reality, 2020 - Springer
Virtual reality (VR) provides the capability to train individuals to deal with complex situations
by immersing them in a virtual environment. VR-based training has been used in many …

Review of three-dimensional human-computer interaction with focus on the leap motion controller

D Bachmann, F Weichert, G Rinkenauer - Sensors, 2018 - mdpi.com
Modern hardware and software development has led to an evolution of user interfaces from
command-line to natural user interfaces for virtual immersive environments. Gestures …

Efficacy of virtual reality to reduce chronic low back pain: Proof-of-concept of a non-pharmacological approach on pain, quality of life, neuropsychological and …

F Alemanno, E Houdayer, D Emedoli, M Locatelli… - PloS one, 2019 - journals.plos.org
Objectives Chronic pain, such as low-back pain, can be a highly disabling condition
degrading people's quality of life (QoL). Not every patient responds to pharmacological …

[HTML][HTML] Virtual reality-based exercise with exergames as medicine in different contexts: A short review

MTS Costa, LP Vieira… - Clinical practice and …, 2019 - ncbi.nlm.nih.gov
There is enough evidence that, nowadays, the sedentary lifestyle is one of the major health
problems worldwide, linked to many chronic diseases, including mental comorbidities …

Nintendo Wii Balance Board therapy for postural control in children with cerebral palsy: a systematic review and meta‐analysis

D Montoro‐Cárdenas, I Cortés‐Pérez… - … Medicine & Child …, 2021 - Wiley Online Library
Aim To analyse the efficacy of Nintendo Wii therapy (NWT) on functional balance in children
with cerebral palsy (CP). Method A systematic review with meta‐analysis (PROSPERO …

Gaming technology for pediatric neurorehabilitation: A systematic review

M Iosa, CM Verrelli, AE Gentile, M Ruggieri… - Frontiers in …, 2022 - frontiersin.org
Introduction The emergence of gaming technologies, such as videogames and virtual reality,
provides a wide variety of possibilities in intensively and enjoyably performing rehabilitation …

Virtual Reality Technology to Enhance Conventional Rehabilitation Program: Results of a Single-Blind, Randomized, Controlled Pilot Study in Patients with Global …

C Settimo, MC De Cola, E Pironti, R Muratore… - Journal of Clinical …, 2023 - mdpi.com
Global developmental delay (GDD) is a complex disorder that requires multimodal treatment
involving different developmental skills. The objective of this single-blind, randomized …

Effectiveness of the virtual reality on cognitive function of children with hemiplegic cerebral palsy: A single-blind randomized controlled trial

OT Aran, S Sahin, B Köse, ZB Agce… - International Journal of …, 2020 - journals.lww.com
Cerebral palsy is a term covering non-progressive motor and cognitive impairments caused
by lesions of the brain. This study aims to evaluate the effectiveness of virtual reality-based …

Pediatric and congenital hand transplantation

S Amaral, LS Levin - Current opinion in organ transplantation, 2017 - journals.lww.com
Heterologous hand–forearm transplantation in a child is feasible and has the potential for
functional benefit to improve quality of life; however, immunological and ethical concerns …

[HTML][HTML] Virtual Reality–Augmented Physiotherapy for Chronic Pain in Youth: Protocol for a Randomized Controlled Trial Enhanced With a Single-Case Experimental …

LE Simons, CW Hess, ES Choate… - JMIR research …, 2022 - researchprotocols.org
Background Chronic musculoskeletal (MSK) pain is a prominent health concern, resulting in
pain-related disability, loss of functioning, and high health care costs. Physiotherapy …