[HTML][HTML] Opportunities and challenges of virtual reality in healthcare–a domain experts inquiry

A Halbig, SK Babu, S Gatter, ME Latoschik… - Frontiers in Virtual …, 2022 - frontiersin.org
In recent years, the applications and accessibility of Virtual Reality (VR) for the healthcare
sector have continued to grow. However, so far, most VR applications are only relevant in …

Equalizer: A scalable parallel rendering framework

S Eilemann, M Makhinya… - IEEE transactions on …, 2009 - ieeexplore.ieee.org
Continuing improvements in CPU and GPU performances as well as increasing multi-core
processor and cluster-based parallelism demand for flexible and scalable parallel rendering …

The blue-c distributed scene graph

M Naef, E Lamboray, O Staadt, M Gross - Proceedings of the workshop …, 2003 - dl.acm.org
In this paper we present a distributed scene graph architecture for use in the blue-c, a novel
collaborative immersive virtual environment. We extend the widely used OpenGL Performer …

Garuda: A scalable tiled display wall using commodity PCs

N Nirnimesh, P Harish… - IEEE Transactions on …, 2007 - ieeexplore.ieee.org
Cluster-based tiled display walls can provide cost-effective and scalable displays with high
resolution and a large display area. The software to drive them needs to scale too if …

Multi-application inter-tile synchronization on ultra-high-resolution display walls

S Nam, S Deshpande, V Vishwanath, B Jeong… - Proceedings of the first …, 2010 - dl.acm.org
Ultra-high-resolution tiled-display walls are typically driven by a cluster of computers. Each
computer may drive one or more displays. Synchronization between the computers is …

[PDF][PDF] Improving the avango vr/ar framework: Lessons learned

R Kuck, J Wind, K Riege, M Bogen… - Workshop Virtuelle …, 2008 - publica.fraunhofer.de
Our open source VR/AR framework AVANGO has been used in several of our R&D projects
since 1996. We recently started the development of the next generation version called …

Pc clusters for virtual reality

B Raffin, L Soares, T Ni, R Ball… - IEEE Virtual Reality …, 2006 - ieeexplore.ieee.org
In the late 90's the emergence of high performance 3D commodity graphics cards opened
the way to use PC clusters for high performance Virtual Reality (VR) applications. Today PC …

VR JuggLua: A framework for VR applications combining Lua, OpenSceneGraph, and VR Juggler

RA Pavlik, JM Vance - 2012 5th workshop on software …, 2012 - ieeexplore.ieee.org
A gap exists between virtual reality (VR) software platforms designed for optimum hardware
abstraction and cluster support, and those designed for efficient content authoring and …

Softgenlock: Active stereo and genlock for pc cluster

J Allard, V Gouranton, G Lamarque, E Melin… - Proceedings of the …, 2003 - dl.acm.org
In this paper, we present SoftGenLock, an open source software that enables genlock and
active stereo on commodity graphics cards. SoftGenLock is implemented on top of Linux. It …

Modularity for large virtual reality applications

J Allard, JD Lesage, B Raffin - Presence: Teleoperators and Virtual …, 2010 - direct.mit.edu
This paper focuses on the design of high performance VR applications. These applications
usually involve various I/O devices and complex simulations. A parallel architecture or grid …