We present a new method for real-time physics-based simulation supporting many different types of hyperelastic materials. Previous methods such as Position-Based or Projective …
We present a framework for the simulation of rigid and deformable bodies in the presence of contact and friction. Our method is based on a non-smooth Newton iteration that solves the …
The masticatory region is an important human motion system that is essential for basic human tasks like mastication, speech or swallowing. An association between …
J Bender, M Müller, M Macklin - Proceedings of the European …, 2017 - dl.acm.org
The physically-based simulation of mechanical effects has been an important research topic in computer graphics for more than two decades. Classical methods in this field discretize …
M Tournier, M Nesme, B Gilles, F Faure - ACM Transactions on Graphics …, 2015 - dl.acm.org
We present a unification of the two main approaches to simulate deformable solids, namely elasticity and constraints. Elasticity accurately handles soft to moderately stiff objects, but …
M Macklin, K Storey, M Lu, P Terdiman… - Proceedings of the 18th …, 2019 - dl.acm.org
In this paper we re-examine the idea that implicit integrators with large time steps offer the best stability/performance trade-off for stiff systems. We make the surprising observation that …
A time-discrete formulation of the variational principle of mechanics is used to provide a consistent theoretical framework for the construction and analysis of low order integration …
M Macklin, K Erleben, M Müller… - Computer Graphics …, 2020 - Wiley Online Library
We examine the relationship between primal, or force‐based, and dual, or constraint‐based formulations of dynamics. Variational frameworks such as Projective Dynamics have proved …
Deformable object manipulation tasks have long been regarded as challenging robotic problems. However, until recently very little work has been done on the subject, with most …