A scoping survey on cross-reality systems

J Auda, U Gruenefeld, S Faltaous, S Mayer… - ACM Computing …, 2023 - dl.acm.org
Immersive technologies such as Virtual Reality (VR) and Augmented Reality (AR) empower
users to experience digital realities. Known as distinct technology classes, the lines between …

Vrception: Rapid prototyping of cross-reality systems in virtual reality

U Gruenefeld, J Auda, F Mathis, S Schneegass… - Proceedings of the …, 2022 - dl.acm.org
Cross-reality systems empower users to transition along the reality-virtuality continuum or
collaborate with others experiencing different manifestations of it. However, prototyping …

Notification in vr: The effect of notification placement, task and environment

R Rzayev, S Mayer, C Krauter, N Henze - Proceedings of the annual …, 2019 - dl.acm.org
Virtual reality (VR) is commonly used for entertainment applications but is also increasingly
employed for a large number of use cases such as digital prototyping or training workers …

Seamless, bi-directional transitions along the reality-virtuality continuum: A conceptualization and prototype exploration

C George, AN Tien, H Hussmann - 2020 IEEE International …, 2020 - ieeexplore.ieee.org
With head mounted displays, consumers are able to transition from the real world to virtual
realities. However, this requires frequent transitions between the two realities to maintain …

Bringing full-featured mobile phone interaction into virtual reality

H Bai, L Zhang, J Yang, M Billinghurst - Computers & Graphics, 2021 - Elsevier
Abstract Virtual Reality (VR) Head-Mounted Display (HMD) technology immerses a user in a
computer generated virtual environment. However, a VR HMD also blocks the users' view of …

Developing an interactive VR CAVE for immersive shared gaming experiences

A Theodoropoulos, D Stavropoulou, P Papadopoulos… - Virtual Worlds, 2023 - mdpi.com
The popularity of VR technology has led to the development of public VR setups in
entertainment venues, museums, and exhibitions. Interactive VR CAVEs can create …

A hybrid 2D–3D tangible interface combining a smartphone and controller for virtual reality

L Zhang, W He, H Bai, Q Zou, S Wang, M Billinghurst - Virtual Reality, 2023 - Springer
Virtual reality (VR) controllers are widely used for 3D virtual object selection and
manipulation in immersive virtual worlds, while touchscreen-based devices like …

Full body video-based self-avatars for mixed reality: from E2E system to user study

D Gonzalez Morin, E Gonzalez-Sosa, P Perez… - Virtual Reality, 2023 - Springer
In this work, we explore the creation of self-avatars through video pass-through in mixed
reality (MR) applications. We present our end-to-end system, including custom MR video …

Bips: Bi-modal indoor panorama synthesis via residual depth-aided adversarial learning

C Oh, W Cho, Y Chae, D Park, L Wang… - European Conference on …, 2022 - Springer
Providing omnidirectional depth along with RGB information is important for numerous
applications. However, as omnidirectional RGB-D data is not always available, synthesizing …

Hold tight: Identifying behavioral patterns during prolonged work in vr through video analysis

V Biener, F Farzinnejad, R Schuster… - … on Visualization and …, 2024 - ieeexplore.ieee.org
VR devices have recently been actively promoted as tools for knowledge workers and prior
work has demonstrated that VR can support some knowledge worker tasks. However, only a …