Cross-reality systems empower users to transition along the reality-virtuality continuum or collaborate with others experiencing different manifestations of it. However, prototyping …
Virtual reality (VR) is commonly used for entertainment applications but is also increasingly employed for a large number of use cases such as digital prototyping or training workers …
C George, AN Tien, H Hussmann - 2020 IEEE International …, 2020 - ieeexplore.ieee.org
With head mounted displays, consumers are able to transition from the real world to virtual realities. However, this requires frequent transitions between the two realities to maintain …
Abstract Virtual Reality (VR) Head-Mounted Display (HMD) technology immerses a user in a computer generated virtual environment. However, a VR HMD also blocks the users' view of …
A Theodoropoulos, D Stavropoulou, P Papadopoulos… - Virtual Worlds, 2023 - mdpi.com
The popularity of VR technology has led to the development of public VR setups in entertainment venues, museums, and exhibitions. Interactive VR CAVEs can create …
Virtual reality (VR) controllers are widely used for 3D virtual object selection and manipulation in immersive virtual worlds, while touchscreen-based devices like …
In this work, we explore the creation of self-avatars through video pass-through in mixed reality (MR) applications. We present our end-to-end system, including custom MR video …
Providing omnidirectional depth along with RGB information is important for numerous applications. However, as omnidirectional RGB-D data is not always available, synthesizing …
V Biener, F Farzinnejad, R Schuster… - … on Visualization and …, 2024 - ieeexplore.ieee.org
VR devices have recently been actively promoted as tools for knowledge workers and prior work has demonstrated that VR can support some knowledge worker tasks. However, only a …