Digital games in education: The design of games-based learning environments

B Gros - Journal of research on technology in education, 2007 - Taylor & Francis
In recent years, electronic games have assumed an important place in the lives of children
and adolescents. Children acquire digital literacy informally, through play, and neither …

Beyond Nintendo: design and assessment of educational video games for first and second grade students

R Rosas, M Nussbaum, P Cumsille, V Marianov… - Computers & …, 2003 - Elsevier
The main objective of this study was to evaluate the effects of the introduction of educational
videogames into the classroom, on learning, motivation, and classroom dynamics. These …

[图书][B] Metodología para el diseño de videojuegos educativos sobre una arquitectura para el análisis del aprendizaje colaborativo

N Padilla Zea - 2011 - digibug.ugr.es
En un siglo donde la tecnología está ocupando gran parte del mercado, tanto profesional
como personal, parece que no era más que cuestión de tiempo que esta tecnología …

Design of educational multiplayer videogames: A vision from collaborative learning

NP Zea, JLG Sánchez, FL Gutiérrez, MJ Cabrera… - … in engineering Software, 2009 - Elsevier
Videogames and their specific devices can be used to improve learning process since they
are very attractive for children. In this way, pupils increase their cognitive skills, the time …

A bit-serial implementation of the international data encryption algorithm IDEA

MP Leong, OYH Cheung, KH Tsoi… - … 2000 IEEE Symposium …, 2000 - ieeexplore.ieee.org
A high-performance implementation of the International Data Encryption Algorithm (IDEA) is
presented in this paper. Using a novel bit-serial architecture to perform multiplication modulo …

[PDF][PDF] Diseño de Videojuegos Colaborativos y Educativos Centrado en la Jugabilidad.

NP Zea, JLG Sánchez, FL Gutiérrez… - Rev. Iberoam. de …, 2009 - academia.edu
In this paper we propose some guidelines to design educational and collaborative
videogames from the viewpoint of playability. Player's experiences are empowered in order …

Juegos digitales y aprendizaje: fronteras y limitaciones

B Gros, B Gros - Videojuegos y aprendizaje, 2008 - books.google.com
En este capítulo nos centraremos en el análisis de la relación entre los videojuegos y el
aprendizaje. En primer lugar, nos adentraremos en el mundo de los juegos digitales para …

Collaborative learning by means of video games: An entertainment system in the learning processes

NP Zea, JLG Sanchez… - 2009 Ninth IEEE …, 2009 - ieeexplore.ieee.org
New Technologies have been incorporated to schools as learning tools some time ago. In
this paper we remark some advantages of video games as educational systems and how we …

[PDF][PDF] Integrating digital learning objects for HIV/AIDS prevention: A contextualized approach

JK Bada - 2013 - erepo.uef.fi
I would like to start by giving thinks to Almighty Father for all the blessings he has given me
in my life. I want to return praise to him for free life he has given me with wonderful …

Mobile applications and games for a digital educational program on art and culture in secondary school

M Michala, C Alexakos, D Tsolis - 2018 9th International …, 2018 - ieeexplore.ieee.org
This paper provides a brief overview of the research on digital and mobile games in the field
of formal education. It underlines the benefits of the use of digital mobile educational …