Digital game-based L2 learning outcomes for primary through high-school students: A systematic literature review

EO Acquah, HT Katz - Computers & Education, 2020 - Elsevier
The aim of this systematic literature review was to examine the empirical evidence for the
effectiveness of digital games on second language learning between 2014 and 2018, with a …

A scoping review of research on digital game-based language learning

HT Hung, JC Yang, GJ Hwang, HC Chu… - Computers & Education, 2018 - Elsevier
The continuing attention to the educational value of digital games highlights the need for
more focused literature reviews in order to identify critical gaps and opportunities in domain …

Effects of scaffolding in digital game-based learning on student's achievement: A three-level meta-analysis

Z Cai, P Mao, D Wang, J He, X Chen, X Fan - Educational Psychology …, 2022 - Springer
Previous empirical studies on the effect of scaffolding in game-based learning environments
have shown inconsistent findings. In this study, we conducted a meta-analysis to examine …

A collaborative game-based learning approach to improving students' learning performance in science courses

HY Sung, GJ Hwang - Computers & education, 2013 - Elsevier
In this study, a collaborative game-based learning environment is developed by integrating
a grid-based Mindtool to facilitate the students to share and organize what they have …

Teacher competencies in game-based pedagogy

T Nousiainen, M Kangas, J Rikala… - Teaching and Teacher …, 2018 - Elsevier
This study examines what kind of competencies teachers need in using game-based
pedagogy (GBP). In our conceptual framework, GBP entails four approaches: using …

Trends in digital game-based learning in the mobile era: A systematic review of journal publications from 2007 to 2016

CY Chang, GJ Hwang - International Journal of Mobile …, 2019 - inderscienceonline.com
The application of mobile learning and the use of game-based instructional strategies have
been demonstrated as promoting students' learning performances and motivation. Over the …

Blended learning method in the view of learning and teaching strategy in geography study programs in higher education

G Widjaja, A Aslan - Nazhruna: Jurnal Pendidikan Islam, 2022 - e-journal.uac.ac.id
In this era of digital technology, learning is very foreign if it still uses single method methods,
namely face-to-face. We firmly believe that combining traditional methods with technology …

A scoping review of digital game-based technology on English language learning

Z Xu, Z Chen, L Eutsler, Z Geng, A Kogut - … Technology Research and …, 2020 - Springer
Learning with games has been increasing in practice, but studies of the features and
learning outcomes involving digital games to develop language learning are scarce. This …

Game-based learning in science education: A review of relevant research

MC Li, CC Tsai - Journal of Science Education and Technology, 2013 - Springer
The purpose of this study is to review empirical research articles regarding game-based
science learning (GBSL) published from 2000 to 2011. Thirty-one articles were identified …

Integrating augmented reality technology to enhance children's learning in marine education

SJ Lu, YC Liu - Environmental Education Research, 2015 - Taylor & Francis
Marine education comprises rich and multifaceted issues. Raising general awareness of
marine environments and issues demands the development of new learning materials. This …